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*TTRPGs General
Surviving low-level old school D&D
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<blockquote data-quote="ExploderWizard" data-source="post: 4805303" data-attributes="member: 66434"><p>My early Holmes/Moldvay playing experiences were full of character death. Becoming a 2nd level character was something to be celebrated instead of expected. Our parties did not play very intelligently at first (thus the deaths) and it took some effort to become cautious enough for survival to become a regular occurance rather than the exception. We were 10 year old kids and the concept of a merciful DM didn't occur to us at first. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p>At some point we started declaring max HP at 1st level as a universal house rule. </p><p> </p><p>Frequent deaths did have one effect on our games that has been hard to recapture. When the party DID actually make it out alive on thier own the thrill of victory was very strong.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>As I remember, the frequent and hideous deaths that happened on most adventures didn't kill the fun for us. When a PC died (especially doing something stupid), we would all get a laugh out of it, roll up a quick replacement, and move on. That feel is harder to capture with modern systems where characters have to be built rather than generated and require so much time to put together. Character death has always been a part of the game but it has become more of a chore to work up a new PC these days which makes PC death a lot less fun than it used to be.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4805303, member: 66434"] My early Holmes/Moldvay playing experiences were full of character death. Becoming a 2nd level character was something to be celebrated instead of expected. Our parties did not play very intelligently at first (thus the deaths) and it took some effort to become cautious enough for survival to become a regular occurance rather than the exception. We were 10 year old kids and the concept of a merciful DM didn't occur to us at first. :devil: At some point we started declaring max HP at 1st level as a universal house rule. Frequent deaths did have one effect on our games that has been hard to recapture. When the party DID actually make it out alive on thier own the thrill of victory was very strong.:D As I remember, the frequent and hideous deaths that happened on most adventures didn't kill the fun for us. When a PC died (especially doing something stupid), we would all get a laugh out of it, roll up a quick replacement, and move on. That feel is harder to capture with modern systems where characters have to be built rather than generated and require so much time to put together. Character death has always been a part of the game but it has become more of a chore to work up a new PC these days which makes PC death a lot less fun than it used to be. [/QUOTE]
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