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Surviving low-level old school D&D
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<blockquote data-quote="The Ghost" data-source="post: 4805516" data-attributes="member: 60281"><p>It is a mistake to say that he never put his life at risk - he did. Just not in the traditional sense of going down into a dungeon and cleaning out all the monsters that inhabited it. The one dungeon my character found himself in was because he was captured. An actual dungeon!</p><p></p><p>Our inspiration for playing the game was found in movies like: <em>Robin Hood: Prince of Thieves</em>, <em>Braveheart, First Knight, Excalibur, </em>and <em>The Sword in the Stone.</em> Often our adventures were about robbing the rich to give to the poor, seeking out holy relics, organizing the people to fight against the evil baron, finding mystical allies to help our cause, etc. When combats did occur, which were about 2-4 times per character level, we tried to do so on our terms. For example, ambushes were a common tactic. Really, we just mimiced what we saw in movies.</p><p></p><p></p><p></p><p>I suppose from a certain point of view it is a little ironic that an optimal way to game the system, so to speak, is to completely avoid both dungeons and dragons. Our intention was never to game the system, but to mimic the movies we loved.</p></blockquote><p></p>
[QUOTE="The Ghost, post: 4805516, member: 60281"] It is a mistake to say that he never put his life at risk - he did. Just not in the traditional sense of going down into a dungeon and cleaning out all the monsters that inhabited it. The one dungeon my character found himself in was because he was captured. An actual dungeon! Our inspiration for playing the game was found in movies like: [I]Robin Hood: Prince of Thieves[/I], [I]Braveheart, First Knight, Excalibur, [/I]and [I]The Sword in the Stone.[/I] Often our adventures were about robbing the rich to give to the poor, seeking out holy relics, organizing the people to fight against the evil baron, finding mystical allies to help our cause, etc. When combats did occur, which were about 2-4 times per character level, we tried to do so on our terms. For example, ambushes were a common tactic. Really, we just mimiced what we saw in movies. I suppose from a certain point of view it is a little ironic that an optimal way to game the system, so to speak, is to completely avoid both dungeons and dragons. Our intention was never to game the system, but to mimic the movies we loved. [/QUOTE]
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