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*TTRPGs General
Surviving low-level old school D&D
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<blockquote data-quote="ExploderWizard" data-source="post: 4809937" data-attributes="member: 66434"><p>This is right on target. For a totally random dungeon there can literally be traps everywhere because the entire layout (including occupants) don't make a lot of sense. In a more thoughfully designed environment traps won't be nearly as common as they are in some published dungeons.</p><p> </p><p>Consider the typical low to mid level evil genius. This guy might have the brains to design and build some terrible traps all through his lair. A 10' wide corridor with a random pit trap in the right 5' section seems simple enough. He is smart enough to know where it is and it's easily avoided. What about the 7 INT kobolds that work for him? Chances are he would be fishing dead kobolds out of his trap more often than it would catch an intruder. The trap that lies beyond the bad guy's secret door on the way to his treasure stash makes more sense. Nobody but him should be there anyhow so it's a good place for a trap.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4809937, member: 66434"] This is right on target. For a totally random dungeon there can literally be traps everywhere because the entire layout (including occupants) don't make a lot of sense. In a more thoughfully designed environment traps won't be nearly as common as they are in some published dungeons. Consider the typical low to mid level evil genius. This guy might have the brains to design and build some terrible traps all through his lair. A 10' wide corridor with a random pit trap in the right 5' section seems simple enough. He is smart enough to know where it is and it's easily avoided. What about the 7 INT kobolds that work for him? Chances are he would be fishing dead kobolds out of his trap more often than it would catch an intruder. The trap that lies beyond the bad guy's secret door on the way to his treasure stash makes more sense. Nobody but him should be there anyhow so it's a good place for a trap. [/QUOTE]
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