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Surviving low-level old school D&D
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<blockquote data-quote="rogueattorney" data-source="post: 4810354" data-attributes="member: 17551"><p>My first pc, a thief, died fighting the ogre in Keep on the Borderlands. Since the moment Pickpocket (I had just seen Oliver Twist) got squished, I've never stopped loving B/X D&D.</p><p></p><p>I've found strength in numbers to be one of the keys of survival. Getting some henchmen/hirelings/goons/Charmed bugbears to tag along always helps. Note, I don't mean redshirts. Getting your cronies killed is a good way to stop being able to find cronies. I'd rather have a 4th level henchman who's been with me for years than have to hire a newbie every time out anyway.</p><p></p><p>Buy armor. Plate mail with a club is always better than lightly armored with a ton of great weapons.</p><p></p><p>Ranged weapons.</p><p></p><p>Using choke points, doors, and other obstacles to your advantage such that you don't get swarmed under by the hordes.</p><p></p><p>Talking to the beasties is always good. Try to get information from them. Try to get them on your side. Use the orcs against the goblins, etc. Charisma is not a dump stat, use those reaction charts to your advantage. If you don't have to fight the monster, don't.</p><p></p><p>Do the tasks your class was designed to do. Fighters fight. They don't poke around at ancient altars or try to open treasure chests. That's a good way to get turned into a chicken, dissolved into goo, or otherwise come to an untimely end. Same thing, but reversed for magic-users and thieves.</p><p></p><p>Always keep your eyes on the prize. The way btb xp works in O(A)D&D, hacking your way through small critters simply isn't worth it. You're looking for the big haul of treasure that will bump you up to 2nd level. Use whatever guile you have at your disposal to locate the loot, grab it, and get out as quickly as possible.</p><p></p><p>O(A)D&D isn't about being a hero, it's about becoming a hero. And you don't become a hero until 4th level. Keep your head down and eyes open until then.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 4810354, member: 17551"] My first pc, a thief, died fighting the ogre in Keep on the Borderlands. Since the moment Pickpocket (I had just seen Oliver Twist) got squished, I've never stopped loving B/X D&D. I've found strength in numbers to be one of the keys of survival. Getting some henchmen/hirelings/goons/Charmed bugbears to tag along always helps. Note, I don't mean redshirts. Getting your cronies killed is a good way to stop being able to find cronies. I'd rather have a 4th level henchman who's been with me for years than have to hire a newbie every time out anyway. Buy armor. Plate mail with a club is always better than lightly armored with a ton of great weapons. Ranged weapons. Using choke points, doors, and other obstacles to your advantage such that you don't get swarmed under by the hordes. Talking to the beasties is always good. Try to get information from them. Try to get them on your side. Use the orcs against the goblins, etc. Charisma is not a dump stat, use those reaction charts to your advantage. If you don't have to fight the monster, don't. Do the tasks your class was designed to do. Fighters fight. They don't poke around at ancient altars or try to open treasure chests. That's a good way to get turned into a chicken, dissolved into goo, or otherwise come to an untimely end. Same thing, but reversed for magic-users and thieves. Always keep your eyes on the prize. The way btb xp works in O(A)D&D, hacking your way through small critters simply isn't worth it. You're looking for the big haul of treasure that will bump you up to 2nd level. Use whatever guile you have at your disposal to locate the loot, grab it, and get out as quickly as possible. O(A)D&D isn't about being a hero, it's about becoming a hero. And you don't become a hero until 4th level. Keep your head down and eyes open until then. [/QUOTE]
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