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<blockquote data-quote="doctorbadwolf" data-source="post: 7904933" data-attributes="member: 6704184"><p>Aboleth 23</p><p>Balhannoth 20</p><p>Beholder 24</p><p>Berbalang 22</p><p>Blue Slaad 18</p><p>Choker 11</p><p><strong><span style="color: rgb(65, 168, 95)">Chuul 22</span></strong></p><p>Cloaker 21</p><p>Death Kiss 16</p><p>Death Slaad 17</p><p>Elder Brain 22</p><p>Flumph 19-2=17</p><p>Gauth 18</p><p>Gazer 20</p><p>Gibbering Mouther 21</p><p>Grell 11</p><p>Intellect Devourer 16</p><p><strong><span style="color: rgb(184, 49, 47)">Mind Flayer 17 - Rrakkma time, good buddies</span></strong></p><p>Mindwitness 20</p><p>Morkoth 20</p><p>Neogi 22</p><p>Neothelid 20</p><p>Nothic 21</p><p>Otyugh 23</p><p>Red Slaad 18</p><p>Spectator 21</p><p>Star Spawn 23</p><p>Ulitharid 21</p><p></p><p>My players were exploring an island that had been overrun with aberrations, off the coast of Sharn. It had previously been the tower of the Kobold Wizard’s deceased master, an ancient gold dragon. After the masters death at the hands of an ancient red, the red briefly took over the tower and then moved on, leaving it vacant and largely undefended.</p><p>Then airborne goblinoid pirates on wyverns and winged drakes took the island, and last the party had heard, that was what they’d have to face. </p><p>they got there and found dolgaunts and dolgrims patrolling the island, and in the basement of the tower were ambushed by a corrupted ambush drake that had grown an extra set of pincered arms and long whipping tentacles like a chuul.</p><p>Later, in the tower, they found the source of aberrant energy, in a corruption of the towers Arcane orrery, causing a false alignment with Xoriat, the plane of madness. </p><p></p><p>Then, the Matriarch showed up. A second chuul-drake they’d fought had emited a terrible screech that awoke the chuul-wyvern matriarch, and set it to feed.</p><p></p><p>I took a chuul, pumped it’s attack, damage, and HP, made it legendary, gave it a tail attack in place of tentacles, and gave it control over local aberrations with a mix of actions, legendary actions, and aura, and a life-drain reaction and legendary action where it could deal necrotic damage to an aberration under its control to heal itself.</p><p>This thing could grapple, poison, emit a poison cloud, make all aberrations within 60ft emit poison spores, make all aberrations with 300ft move toward it (and if already near, move or attack), use frightful presence, and a couple more little things.</p><p>Combined with various plant blights hiding in the component garden and as vines crawling the sides of the tower, some lesser chuul-drakes (just reflavored chuul), and dolgaunts and dolgrims coming up the inside of the tower in waves, it was a very challenging fight that used nearly all their resources.</p><p></p><p>It was cool as hell.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7904933, member: 6704184"] Aboleth 23 Balhannoth 20 Beholder 24 Berbalang 22 Blue Slaad 18 Choker 11 [B][COLOR=rgb(65, 168, 95)]Chuul 22[/COLOR][/B] Cloaker 21 Death Kiss 16 Death Slaad 17 Elder Brain 22 Flumph 19-2=17 Gauth 18 Gazer 20 Gibbering Mouther 21 Grell 11 Intellect Devourer 16 [B][COLOR=rgb(184, 49, 47)]Mind Flayer 17 - Rrakkma time, good buddies[/COLOR][/B] Mindwitness 20 Morkoth 20 Neogi 22 Neothelid 20 Nothic 21 Otyugh 23 Red Slaad 18 Spectator 21 Star Spawn 23 Ulitharid 21 My players were exploring an island that had been overrun with aberrations, off the coast of Sharn. It had previously been the tower of the Kobold Wizard’s deceased master, an ancient gold dragon. After the masters death at the hands of an ancient red, the red briefly took over the tower and then moved on, leaving it vacant and largely undefended. Then airborne goblinoid pirates on wyverns and winged drakes took the island, and last the party had heard, that was what they’d have to face. they got there and found dolgaunts and dolgrims patrolling the island, and in the basement of the tower were ambushed by a corrupted ambush drake that had grown an extra set of pincered arms and long whipping tentacles like a chuul. Later, in the tower, they found the source of aberrant energy, in a corruption of the towers Arcane orrery, causing a false alignment with Xoriat, the plane of madness. Then, the Matriarch showed up. A second chuul-drake they’d fought had emited a terrible screech that awoke the chuul-wyvern matriarch, and set it to feed. I took a chuul, pumped it’s attack, damage, and HP, made it legendary, gave it a tail attack in place of tentacles, and gave it control over local aberrations with a mix of actions, legendary actions, and aura, and a life-drain reaction and legendary action where it could deal necrotic damage to an aberration under its control to heal itself. This thing could grapple, poison, emit a poison cloud, make all aberrations within 60ft emit poison spores, make all aberrations with 300ft move toward it (and if already near, move or attack), use frightful presence, and a couple more little things. Combined with various plant blights hiding in the component garden and as vines crawling the sides of the tower, some lesser chuul-drakes (just reflavored chuul), and dolgaunts and dolgrims coming up the inside of the tower in waves, it was a very challenging fight that used nearly all their resources. It was cool as hell. [/QUOTE]
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