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*Dungeons & Dragons
Survivor Capstones- BARBARIAN WINS!
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<blockquote data-quote="ClaytonCross" data-source="post: 7267399" data-attributes="member: 6880599"><p>I mostly agree, however, I would say Wizards is an expansion of their level 18 ability, Clerics of there level 10 (which has a 7 day cool down), Druids of a level 2.... I feel like later they get the ability they improved the more awesome it is and more tempting it is for you to stick to your class instead of cross classing. </p><p></p><p>Barbarian (More ASI?) / Fighter (More multi attack like many classes at level 5) / Ranger (more damage like hunters mark, hex, backstab?) / Rogue (basically improved luck feat and/or expanding expertise?) for example are expansions of the class from level 1, they are good at making them better at what they are already good at but don't really do anything extraordinary in an interesting way. </p><p></p><p>Wizards and Paladins bring something new to the class and Clerics/Druids expand really unique class abilities that basically had restrictions your glad to get rid of. </p><p></p><p>Warlocks/Bard/Sorcerer/Monk recharge unique abilities which means they are not useful unless your spent (while the other 8 are useful all the time) and the recharges are so minimal that they have little to no impact, worse for the warlock because they recharge on a short rest anyway so instead of getting a minor boost to last you when you know you can't sleep 8 hours you get to save 59 minutes.... so its useless if your surprised because you would be out of combat for 10 rounds, useless if you could just take a short rest, and useless if you don't know you have minute but not an hour.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7267399, member: 6880599"] I mostly agree, however, I would say Wizards is an expansion of their level 18 ability, Clerics of there level 10 (which has a 7 day cool down), Druids of a level 2.... I feel like later they get the ability they improved the more awesome it is and more tempting it is for you to stick to your class instead of cross classing. Barbarian (More ASI?) / Fighter (More multi attack like many classes at level 5) / Ranger (more damage like hunters mark, hex, backstab?) / Rogue (basically improved luck feat and/or expanding expertise?) for example are expansions of the class from level 1, they are good at making them better at what they are already good at but don't really do anything extraordinary in an interesting way. Wizards and Paladins bring something new to the class and Clerics/Druids expand really unique class abilities that basically had restrictions your glad to get rid of. Warlocks/Bard/Sorcerer/Monk recharge unique abilities which means they are not useful unless your spent (while the other 8 are useful all the time) and the recharges are so minimal that they have little to no impact, worse for the warlock because they recharge on a short rest anyway so instead of getting a minor boost to last you when you know you can't sleep 8 hours you get to save 59 minutes.... so its useless if your surprised because you would be out of combat for 10 rounds, useless if you could just take a short rest, and useless if you don't know you have minute but not an hour. [/QUOTE]
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