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Survivor Dungeon Masters -- discussion
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<blockquote data-quote="Lanefan" data-source="post: 8385041" data-attributes="member: 29398"><p>My preferred style of DMing is neutral, fair, prepared, committed, and without regard for the particular PCs being played. By this last, I mean that a DM shouldn't be adjusting challenges or adventures because the party does or doesn't have a particular class or ability in its current lineup. The adventure or challenge is what it is and it's on us to either sort it out with what we have or go and find what we need.</p><p></p><p>Neutral includes letting the players do what they want (even including battle each other in character) and simply refereeing and-or adjudicating things when needed. It also includes being ready willing and able to hit whatever curveballs the players might throw, and this can sometimes include abandoning the prepped adventure if the players/PCs go elsewhere or can't find it or decide it's not for them. Further, it includes a willingness to let the PCs sail themselves into disaster if they ignore warnings and-or if the dice just horribly turn against them.</p><p></p><p>Fair includes neither playing favourites nor picking on one PC or player; and also includes presenting fair - even if sometimes harsh - challenges for the players/PCs to overcome.</p><p></p><p>By prepared I mean I want there to be a setting for us to explore that isn't being made up on the fly, that has enough sense of history and background to it to give the impression of being in a living breathing world, and where the NPCs have character and quirks. Having the here-and-now adventure prepped is also useful but I don't care much if a DM is winging it.</p><p></p><p>Committed is simple: I greatly prefer a DM to be committed to running the game for as long as people want to play in it, however long that might be.</p><p></p><p>Above all else, the DM is doing most of the talking thus if the DM isn't intrinsically entertaining that's a big hurdle to overcome.</p><p></p><p>Unlike [USER=86653]@overgeeked[/USER] , I'm happy enough to accept a bit of railroading once in a while (but not constantly!) as long as the results are entertaining; in that some good adventures and-or adventure series simply don't and can't work without a bit of lead-'em-by-the-nose.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8385041, member: 29398"] My preferred style of DMing is neutral, fair, prepared, committed, and without regard for the particular PCs being played. By this last, I mean that a DM shouldn't be adjusting challenges or adventures because the party does or doesn't have a particular class or ability in its current lineup. The adventure or challenge is what it is and it's on us to either sort it out with what we have or go and find what we need. Neutral includes letting the players do what they want (even including battle each other in character) and simply refereeing and-or adjudicating things when needed. It also includes being ready willing and able to hit whatever curveballs the players might throw, and this can sometimes include abandoning the prepped adventure if the players/PCs go elsewhere or can't find it or decide it's not for them. Further, it includes a willingness to let the PCs sail themselves into disaster if they ignore warnings and-or if the dice just horribly turn against them. Fair includes neither playing favourites nor picking on one PC or player; and also includes presenting fair - even if sometimes harsh - challenges for the players/PCs to overcome. By prepared I mean I want there to be a setting for us to explore that isn't being made up on the fly, that has enough sense of history and background to it to give the impression of being in a living breathing world, and where the NPCs have character and quirks. Having the here-and-now adventure prepped is also useful but I don't care much if a DM is winging it. Committed is simple: I greatly prefer a DM to be committed to running the game for as long as people want to play in it, however long that might be. Above all else, the DM is doing most of the talking thus if the DM isn't intrinsically entertaining that's a big hurdle to overcome. Unlike [USER=86653]@overgeeked[/USER] , I'm happy enough to accept a bit of railroading once in a while (but not constantly!) as long as the results are entertaining; in that some good adventures and-or adventure series simply don't and can't work without a bit of lead-'em-by-the-nose. [/QUOTE]
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