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Survivor Dungeon Masters -- discussion
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<blockquote data-quote="Lanefan" data-source="post: 8385045" data-attributes="member: 29398"><p>I think all players should try to be entertainers. And given that the DM is almost certainly going to be doing most of the talking in any given session I think it's on the DM to be as entertaining as she can while doing it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And a DM can absolutely create a deep complicated world without having to resort to fudged rolls and-or guiding players/PCs along a linear path; never mind that these are different issues anyway. The roll-fudging and player-guiding are nothing to do with the creation of the setting; instead they are poor attempts to control how that setting is interacted with by the players.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8385045, member: 29398"] I think all players should try to be entertainers. And given that the DM is almost certainly going to be doing most of the talking in any given session I think it's on the DM to be as entertaining as she can while doing it. :) And a DM can absolutely create a deep complicated world without having to resort to fudged rolls and-or guiding players/PCs along a linear path; never mind that these are different issues anyway. The roll-fudging and player-guiding are nothing to do with the creation of the setting; instead they are poor attempts to control how that setting is interacted with by the players. [/QUOTE]
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