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<blockquote data-quote="OB1" data-source="post: 8385089" data-attributes="member: 6796241"><p>For me, good DMing means mastery of the interplay of Fate, Choice and Chance during play, allowing the story to emerge.</p><p></p><p>Fate - The story the DM tells. Everything the DM decides fits in here, from the structure of the world to the creation of encounters. DMs have immense latitude to decide what the players experience in the game and should strive to create fun and memorable moments for the players to interact within the structure of a consistent, rational world.</p><p></p><p>Choice - The story the Players tell. Players have absolute control over what their characters try to do, and how they respond to the Fate that the DM has put before them. If players are choosing not to engage in the Fate that the DM has laid before them, it is up to the DM to either give the players a compelling reason to engage with it, accept the choice and move on to something else, or, in the case of uncertainty about the choice the player has made, allow Chance to decide the outcome. </p><p></p><p>Chance - The story the Dice tell. When Choice comes into conflict with Fate and can't be resolved, the dice, not the DM or Players, should decide the outcome. DMs and Players both need to be ready to accept the result of the dice, and adapt their stories to the result.</p><p></p><p>The use of these three elements are pursued in two modes of gameplay.</p><p></p><p>Discovery - Players interact with the world, discovering opportunities for adventure in the form of opportunities to achieve the goals of their PCs. DMs should provide plot hooks, but also respond rationally to the players creating their own goals and to the repercussions of previous missions.</p><p></p><p>Missions - Once players have decided on a specific course of action to achieve a goal, the DM creates a challenging series of encounters using the three pillars of play (Combat, Social, Exploration) where the outcome is not pre-determined. Whether players succeed or fail at the particular mission, there will be reverberations in the next Discovery phase.</p></blockquote><p></p>
[QUOTE="OB1, post: 8385089, member: 6796241"] For me, good DMing means mastery of the interplay of Fate, Choice and Chance during play, allowing the story to emerge. Fate - The story the DM tells. Everything the DM decides fits in here, from the structure of the world to the creation of encounters. DMs have immense latitude to decide what the players experience in the game and should strive to create fun and memorable moments for the players to interact within the structure of a consistent, rational world. Choice - The story the Players tell. Players have absolute control over what their characters try to do, and how they respond to the Fate that the DM has put before them. If players are choosing not to engage in the Fate that the DM has laid before them, it is up to the DM to either give the players a compelling reason to engage with it, accept the choice and move on to something else, or, in the case of uncertainty about the choice the player has made, allow Chance to decide the outcome. Chance - The story the Dice tell. When Choice comes into conflict with Fate and can't be resolved, the dice, not the DM or Players, should decide the outcome. DMs and Players both need to be ready to accept the result of the dice, and adapt their stories to the result. The use of these three elements are pursued in two modes of gameplay. Discovery - Players interact with the world, discovering opportunities for adventure in the form of opportunities to achieve the goals of their PCs. DMs should provide plot hooks, but also respond rationally to the players creating their own goals and to the repercussions of previous missions. Missions - Once players have decided on a specific course of action to achieve a goal, the DM creates a challenging series of encounters using the three pillars of play (Combat, Social, Exploration) where the outcome is not pre-determined. Whether players succeed or fail at the particular mission, there will be reverberations in the next Discovery phase. [/QUOTE]
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