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Survivor Dungeon Masters -- discussion
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<blockquote data-quote="Lyxen" data-source="post: 8385095" data-attributes="member: 7032025"><p>When I started our longest and most successful campaign to date, a massive multi-DMs campaign that lasted almost 10 years, with 350+ sessions and at least 50 different players out of which about 10 were "core", I did like you said, I switched off my "Neutral Good" DM behaviour which was extremely story orientated to what I call my "Lawful Neutral" DM behaviour, where everything is set as per the rules and the initial DM decisions. This was at the time of 3e, so the system was appropriate.</p><p></p><p>The intent was to teach the players that the world was a dangerous place, that stupidity had consequences, and that adventurers should think before starting a fight and should always be ready to run.</p><p></p><p>To this effect, it was actually even more brutal than the DM rolling, it was a variant which I called "players roll all the dice", in which basically, players were rolling for the attacks made by monsters against them as if it was their "defense rolls", and they were rolling the monsters saves as if it was their attack rolls. This option, by the way, later appeared somewhere in the 3e books, possibly in the unearthed arcana (but it was sort of funny because I think they computed wrongly how the attack roll of a monster against AC translated to a "save" for the PC, I think they used 10 instead of 12 and had to errata it).</p><p></p><p>Anyway, it was brutal, there were about 20-25 deaths, most of them gruesome, but very funny. Towards the end of the campaign, it became epic again, and the other DMs and I switched back to Neutral Good DMing, story oriented, but the lesson had been learned and since then our groups have enjoyed the game a lot more, approaching fights, death and especially fleeing as an option, which makes the games, even in story mode, much more enjoyable.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8385095, member: 7032025"] When I started our longest and most successful campaign to date, a massive multi-DMs campaign that lasted almost 10 years, with 350+ sessions and at least 50 different players out of which about 10 were "core", I did like you said, I switched off my "Neutral Good" DM behaviour which was extremely story orientated to what I call my "Lawful Neutral" DM behaviour, where everything is set as per the rules and the initial DM decisions. This was at the time of 3e, so the system was appropriate. The intent was to teach the players that the world was a dangerous place, that stupidity had consequences, and that adventurers should think before starting a fight and should always be ready to run. To this effect, it was actually even more brutal than the DM rolling, it was a variant which I called "players roll all the dice", in which basically, players were rolling for the attacks made by monsters against them as if it was their "defense rolls", and they were rolling the monsters saves as if it was their attack rolls. This option, by the way, later appeared somewhere in the 3e books, possibly in the unearthed arcana (but it was sort of funny because I think they computed wrongly how the attack roll of a monster against AC translated to a "save" for the PC, I think they used 10 instead of 12 and had to errata it). Anyway, it was brutal, there were about 20-25 deaths, most of them gruesome, but very funny. Towards the end of the campaign, it became epic again, and the other DMs and I switched back to Neutral Good DMing, story oriented, but the lesson had been learned and since then our groups have enjoyed the game a lot more, approaching fights, death and especially fleeing as an option, which makes the games, even in story mode, much more enjoyable. [/QUOTE]
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