Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Survivor Dungeon Masters -- discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8385419" data-attributes="member: 7032025"><p>I think over-generalisation is not helping here, first it depends on the amount of fudging, and second it depends on the reasons for fudging.</p><p></p><p>Moreover, on this particular case, it's also good not to be too judgemental. There are some groups who want at least some level of railroading. At one of our tables, one group was really lost in STK when they came to the pure sandbox part of the campaign. And even with the very experienced group that I'm running Avernus for, they were a bit lost at start when it came to the sandbox that I had turned the campaign into.</p><p></p><p>In the end, it's not black and white, and a good DM is the one who provides what his players are looking for (and if does not feel like it, then it's probably better not to DM for that table anyway).</p><p></p><p></p><p></p><p>And again, mixing improvisation in it is not necessary. Good for you if doing this leads to the kind of game that your table enjoy, but I've gone in multiple directions in different campaigns even for groups composed more or less of the same people, and sometimes it's better one way and sometimes it's better another way, even within the structure of a given campaign by the way. Having a wide palette of styles is also helpful in renewing the game, which is probably what you have been doing, and it's often a good thing too, in and of itself.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8385419, member: 7032025"] I think over-generalisation is not helping here, first it depends on the amount of fudging, and second it depends on the reasons for fudging. Moreover, on this particular case, it's also good not to be too judgemental. There are some groups who want at least some level of railroading. At one of our tables, one group was really lost in STK when they came to the pure sandbox part of the campaign. And even with the very experienced group that I'm running Avernus for, they were a bit lost at start when it came to the sandbox that I had turned the campaign into. In the end, it's not black and white, and a good DM is the one who provides what his players are looking for (and if does not feel like it, then it's probably better not to DM for that table anyway). And again, mixing improvisation in it is not necessary. Good for you if doing this leads to the kind of game that your table enjoy, but I've gone in multiple directions in different campaigns even for groups composed more or less of the same people, and sometimes it's better one way and sometimes it's better another way, even within the structure of a given campaign by the way. Having a wide palette of styles is also helpful in renewing the game, which is probably what you have been doing, and it's often a good thing too, in and of itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Survivor Dungeon Masters -- discussion
Top