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Survivor Dungeon Masters -- discussion
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<blockquote data-quote="overgeeked" data-source="post: 8385668" data-attributes="member: 86653"><p>Yes, I'm aware. But when it comes to handling the rules and how they interact with the PCs, especially in regards to the dice rolls, neutral referee is the best description of best practices.</p><p></p><p>As you're so fond of saying "it's your preference, not an absolute requirement". My focus isn't on producing a "really good story" when I DM, my focus is on emergent play. Whatever story happens because of us playing the game is the story we get. If the players want that story to be epic, then they better get epic. If they want it to be sedate, then they spend time in the inn reminiscing about adventures past. DMs aren't storytellers. It's not their job to remove player agency and spoon feed the players a story.</p><p></p><p>Yes, because I'm a human with opinions.</p><p></p><p>Besides removing player agency and therefore removing the only reason to have players at the table, no. Nothing at all.</p><p></p><p>Except all the rule books which speak out against it and the slew of DMs who abhor that style of DMing.</p><p></p><p>That bolded bit is what's wrong with it. The PCs should have a reason for being there. Either some specific goal or simply to explore (which is also a specific goal). Once they have that goal, whatever it is, they can get moving without being lost.</p><p></p><p>Interesting. I've run LARPs before, too. You do realize that there's no way to accommodate both the "guided story" and "no story" in the same game at the same time, right? If you have a guided story, it effects the "no story" crowd just as much as those who opted in to the story. You're just ignoring the "no story" group's preferences in order to accommodate the "guided story" group. Unless you're literally segregating the groups and running multiple games with multiple "stories".</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8385668, member: 86653"] Yes, I'm aware. But when it comes to handling the rules and how they interact with the PCs, especially in regards to the dice rolls, neutral referee is the best description of best practices. As you're so fond of saying "it's your preference, not an absolute requirement". My focus isn't on producing a "really good story" when I DM, my focus is on emergent play. Whatever story happens because of us playing the game is the story we get. If the players want that story to be epic, then they better get epic. If they want it to be sedate, then they spend time in the inn reminiscing about adventures past. DMs aren't storytellers. It's not their job to remove player agency and spoon feed the players a story. Yes, because I'm a human with opinions. Besides removing player agency and therefore removing the only reason to have players at the table, no. Nothing at all. Except all the rule books which speak out against it and the slew of DMs who abhor that style of DMing. That bolded bit is what's wrong with it. The PCs should have a reason for being there. Either some specific goal or simply to explore (which is also a specific goal). Once they have that goal, whatever it is, they can get moving without being lost. Interesting. I've run LARPs before, too. You do realize that there's no way to accommodate both the "guided story" and "no story" in the same game at the same time, right? If you have a guided story, it effects the "no story" crowd just as much as those who opted in to the story. You're just ignoring the "no story" group's preferences in order to accommodate the "guided story" group. Unless you're literally segregating the groups and running multiple games with multiple "stories". [/QUOTE]
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