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Survivor Dungeon Masters -- discussion
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<blockquote data-quote="overgeeked" data-source="post: 8385842" data-attributes="member: 86653"><p>Weird. I’ve been doing exactly that “impossible” thing for almost 40 years. My barbarian loves axes. We encounter a slime. I, the player, know it’s bad to use bladed weapons on a slime. My character doesn’t. So my axe-wielding barbarian hacks away at the slime. Once the character sees that’s bad news, he switches tactics. It’s really that simple.</p><p></p><p>Your character is not you. Your game mechanics knowledge should not seep into your character’s decisions. It’s not hard to separate. It’s actually trivial to separate them.</p><p></p><p>Step one, stop thinking D&D is a game you win. Step two, understand that the whole point of the game is to play the role of your character in the world presented by the DM.</p><p></p><p>You know that from years of play. So anyone without those years of play experience likely doesn’t. A player who’s never played a caster wouldn’t know. A player new to the game wouldn’t know. A player who doesn’t memorize the spells wouldn’t know. A player without years of experience wouldn’t know.</p><p></p><p>You don’t need to stop knowing that info as a player, you shouldn’t use that knowledge as the basis of your character’s decisions. Steps one and two above. Read those bits I quoted from the Moldvay Basic and Mentzer Basic over on the roleplaying thread. Great stuff. Foundational even.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8385842, member: 86653"] Weird. I’ve been doing exactly that “impossible” thing for almost 40 years. My barbarian loves axes. We encounter a slime. I, the player, know it’s bad to use bladed weapons on a slime. My character doesn’t. So my axe-wielding barbarian hacks away at the slime. Once the character sees that’s bad news, he switches tactics. It’s really that simple. Your character is not you. Your game mechanics knowledge should not seep into your character’s decisions. It’s not hard to separate. It’s actually trivial to separate them. Step one, stop thinking D&D is a game you win. Step two, understand that the whole point of the game is to play the role of your character in the world presented by the DM. You know that from years of play. So anyone without those years of play experience likely doesn’t. A player who’s never played a caster wouldn’t know. A player new to the game wouldn’t know. A player who doesn’t memorize the spells wouldn’t know. A player without years of experience wouldn’t know. You don’t need to stop knowing that info as a player, you shouldn’t use that knowledge as the basis of your character’s decisions. Steps one and two above. Read those bits I quoted from the Moldvay Basic and Mentzer Basic over on the roleplaying thread. Great stuff. Foundational even. [/QUOTE]
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