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Survivor Dungeon Masters -- discussion
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<blockquote data-quote="Swarmkeeper" data-source="post: 8385871" data-attributes="member: 6921763"><p>1. I don’t hide rolls </p><p>2. we do not encounter situations where a player knowing the result of the roll causes any sort of dilemma. Every roll has a meaningful consequence for failure which I even tell the player ahead of the roll.</p><p>3. If a player chooses to play their character in a way that is suboptimal (e.g. axing a slime), that’s entirely their choice. If they choose the opposite, that’s fine too. We simply have decided not to care about the player-PC knowledge separation and to not to care about metagaming. Players should just be sure to interact with the game world with their PC in the way they want - and also test those assumptions before blindly acting: what the PC thinks they know may not be truth in the game world.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8385871, member: 6921763"] 1. I don’t hide rolls 2. we do not encounter situations where a player knowing the result of the roll causes any sort of dilemma. Every roll has a meaningful consequence for failure which I even tell the player ahead of the roll. 3. If a player chooses to play their character in a way that is suboptimal (e.g. axing a slime), that’s entirely their choice. If they choose the opposite, that’s fine too. We simply have decided not to care about the player-PC knowledge separation and to not to care about metagaming. Players should just be sure to interact with the game world with their PC in the way they want - and also test those assumptions before blindly acting: what the PC thinks they know may not be truth in the game world. [/QUOTE]
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