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Survivor Dungeon Masters -- discussion
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<blockquote data-quote="Charlaquin" data-source="post: 8386023" data-attributes="member: 6779196"><p>By consciously deciding to use your axe on the slime even though you know it won't be effective, you are acting on the information that you have and your barbarian doesn't. What you're doing is imagining how your barbarian (who lacks that information) might act, given his lack of knowledge, and choosing to act the way you imagine he would. This is in contrast to the decision-making process of a hypothetical player who doesn't know the axe won't be effective against the slime. This player would decide to use or not use the axe based on their own lived experience (and/or the lived experience they imagine their character has), and may or may not choose to use the axe - for instance, maybe they would think "cutting a viscous semi-fluid creature with an axe seems like it would be kind of ineffective" and decide to use a different weapon. Or they might not think of that and just use their axe. But the fact of the matter is, that player has the ability to make a decision that is not influenced by that knowledge in some way (since they don't have it). You do not. The best you can hope to do is emulate how you <em>imagine</em> someone without that knowledge might act.</p><p></p><p>I don't personally think it really matters either way, but I recognize this as a legitimate preference.</p><p></p><p>No, it is literally impossible. You can consider what you know that the character might, and consciously decide to act in a way that you would not due to your knowledge, but doing so is by definition acting on your knowledge.</p><p></p><p>This is, again, a matter of play style preference. It's a legitimate preference, but not the only legitimate one.</p><p></p><p>Ok, but I'm pretty sure [USER=29398]@Lanefan[/USER] is generally playing with people who do have years of experience and do know how much damage lightning bolt does.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8386023, member: 6779196"] By consciously deciding to use your axe on the slime even though you know it won't be effective, you are acting on the information that you have and your barbarian doesn't. What you're doing is imagining how your barbarian (who lacks that information) might act, given his lack of knowledge, and choosing to act the way you imagine he would. This is in contrast to the decision-making process of a hypothetical player who doesn't know the axe won't be effective against the slime. This player would decide to use or not use the axe based on their own lived experience (and/or the lived experience they imagine their character has), and may or may not choose to use the axe - for instance, maybe they would think "cutting a viscous semi-fluid creature with an axe seems like it would be kind of ineffective" and decide to use a different weapon. Or they might not think of that and just use their axe. But the fact of the matter is, that player has the ability to make a decision that is not influenced by that knowledge in some way (since they don't have it). You do not. The best you can hope to do is emulate how you [I]imagine[/I] someone without that knowledge might act. I don't personally think it really matters either way, but I recognize this as a legitimate preference. No, it is literally impossible. You can consider what you know that the character might, and consciously decide to act in a way that you would not due to your knowledge, but doing so is by definition acting on your knowledge. This is, again, a matter of play style preference. It's a legitimate preference, but not the only legitimate one. Ok, but I'm pretty sure [USER=29398]@Lanefan[/USER] is generally playing with people who do have years of experience and do know how much damage lightning bolt does. [/QUOTE]
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