Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Survivor Dungeon Masters -- discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8386189" data-attributes="member: 7032025"><p>Easy, for me it is whether I can feel my character really having adventures in their world. There is no "one-size fits all" way of doing this, it's a combination of many factors, great NPCs, great description, great stories, ignoring the system enough so that the strings are not too visible, so many factors...</p><p></p><p>Honestly, even after more than 40 years, it's still part of the magic of the game, I can never point things that make it happen. I can certainly point out things that prevent me from getting there, like heavy railroading, bland situations and NPCs, technical rules-heavy system, ruleslawyers, powergaming, but even avoiding all these elements is not a guarantee that the magic will happen.</p><p></p><p>We did that exercise with LARPs and our whole team at the time, because some games went incredibly well in terms of immersion whereas others, despite being objectively better in terms of organisation (when you run games for more than 200 people, it has to be really organised), completely failed, and we never could find out the recipes for success. We knew what to avoid, but not how to make games great.</p><p></p><p>Our conclusion, just as is mine for TTRPGs, is that it's not completely up to the DM, as the PH says "Playing D&D is an exercise in collaborative creation". So it's a question of the synergies emerging between all the players and the DM, even though there might still be some hiccups here and there. So, in the end, the greatest quality of a DM might be his capability to create this synergy with his players with the game that he proposes.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8386189, member: 7032025"] Easy, for me it is whether I can feel my character really having adventures in their world. There is no "one-size fits all" way of doing this, it's a combination of many factors, great NPCs, great description, great stories, ignoring the system enough so that the strings are not too visible, so many factors... Honestly, even after more than 40 years, it's still part of the magic of the game, I can never point things that make it happen. I can certainly point out things that prevent me from getting there, like heavy railroading, bland situations and NPCs, technical rules-heavy system, ruleslawyers, powergaming, but even avoiding all these elements is not a guarantee that the magic will happen. We did that exercise with LARPs and our whole team at the time, because some games went incredibly well in terms of immersion whereas others, despite being objectively better in terms of organisation (when you run games for more than 200 people, it has to be really organised), completely failed, and we never could find out the recipes for success. We knew what to avoid, but not how to make games great. Our conclusion, just as is mine for TTRPGs, is that it's not completely up to the DM, as the PH says "Playing D&D is an exercise in collaborative creation". So it's a question of the synergies emerging between all the players and the DM, even though there might still be some hiccups here and there. So, in the end, the greatest quality of a DM might be his capability to create this synergy with his players with the game that he proposes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Survivor Dungeon Masters -- discussion
Top