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Survivor Dungeon Masters -- discussion
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<blockquote data-quote="mcmillan" data-source="post: 8387435" data-attributes="member: 6681949"><p>If there were problems they might not have been public about it, but probably wouldn't say things like "It doesn’t go without saying that I never expected a TTRPG to be my favorite work experience in an over decade-long career. It really has been a dream job." </p><p></p><p>[MEDIA=twitter]1426560105525522434[/MEDIA] </p><p></p><p>or </p><p>"To [Aabria] for a soul connection so strong, folks really thought our pc beefs were personal beefs. Thank you for showing me anything is possible with enough belief and haggling love u sm!" </p><p></p><p>[MEDIA=twitter]1426194902539509760[/MEDIA] </p><p></p><p>I really didn't see that much more railroading than I would have expected in a limited run campaign with a fixed end time. I must have missed the inside/avoid fight situation but I've certainly seen miscommunication like that in games. On the other hand it seemed clear that the group took a different approach to Poska/the Nameless Ones than Aabria expected which seemed to be built up to be a more significant role in the game. And Aabria talked about how she had planned a much more involved trial encounter that started with the crocodile fight, but decided to cut it short after Aimee shut the whole thing down early. Also I find the claim of "railroading" to put on the crown weird, since it seemed obvious to me to be in-character temptation that was also directed at other players.</p><p></p><p>There's also the fact that Aimee seemed to have her powers shutdown, but in most circumstances she would have been able to resolve it by making choices (such as choosing not to apologize to Ted and dragging things out). But Aimee has said she approached the role more as an actor and was looking for ways to draw out conflict and less thinking about the game mechanics which would fit into this.</p></blockquote><p></p>
[QUOTE="mcmillan, post: 8387435, member: 6681949"] If there were problems they might not have been public about it, but probably wouldn't say things like "It doesn’t go without saying that I never expected a TTRPG to be my favorite work experience in an over decade-long career. It really has been a dream job." [MEDIA=twitter]1426560105525522434[/MEDIA] or "To [Aabria] for a soul connection so strong, folks really thought our pc beefs were personal beefs. Thank you for showing me anything is possible with enough belief and haggling love u sm!" [MEDIA=twitter]1426194902539509760[/MEDIA] I really didn't see that much more railroading than I would have expected in a limited run campaign with a fixed end time. I must have missed the inside/avoid fight situation but I've certainly seen miscommunication like that in games. On the other hand it seemed clear that the group took a different approach to Poska/the Nameless Ones than Aabria expected which seemed to be built up to be a more significant role in the game. And Aabria talked about how she had planned a much more involved trial encounter that started with the crocodile fight, but decided to cut it short after Aimee shut the whole thing down early. Also I find the claim of "railroading" to put on the crown weird, since it seemed obvious to me to be in-character temptation that was also directed at other players. There's also the fact that Aimee seemed to have her powers shutdown, but in most circumstances she would have been able to resolve it by making choices (such as choosing not to apologize to Ted and dragging things out). But Aimee has said she approached the role more as an actor and was looking for ways to draw out conflict and less thinking about the game mechanics which would fit into this. [/QUOTE]
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