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*Pathfinder & Starfinder
Survivor: Greyhawk
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<blockquote data-quote="Zaruthustran" data-source="post: 417416" data-attributes="member: 1457"><p>Here's a challenge for character-creation fiends and powergamers: make the most durable character for a Greyhawk campaign. That means 28 point buy, Greyhawk races, Greyhawk </p><p> <a href="https://www.wizards.com/rpga/LG/RUP-1_Guidebook_and_Metagame_Policy.zip" target="_blank">prestige classes</a>.</p><p></p><p>The character should be very durable at all levels, able to survive any situation. </p><p></p><p>Here's a couple to get the ball rolling:</p><p></p><p>Lucky Pete</p><p>Halfling</p><p>Str: 8 Dex: 16 Con: 14 Int: 10 Wis: 14 Cha: 14</p><p></p><p>Rog 1 Weapon Focus: Sling (1d6 sneak)</p><p>Clr 1 (of Cyndor, Domains Protection, Luck)</p><p>Clr 2 Improved Init</p><p>Clr 3 +1 Dex</p><p>Rog 2 (Evasion)</p><p>Clr 4 Iron Will</p><p>Clr 5 </p><p>Clr 6 (+1 Dex)</p><p>Holy Liberator 1 Endurance (Divine Grace)</p><p>Templar 1 (Mettle, Weapon Spec: Sling)</p><p></p><p>No-magic AC and saves</p><p>1st level: 18 AC (chain shirt), F 3 R 6 W 3 (+2 vs. fear)</p><p>3rd level: 19 AC (chain shirt, small shield), F 6 R 6 W 6</p><p>10th level: 19 AC (same) F 10 R 11 W 12 (evasion, mettle)</p><p></p><p>This character would stay out of melee, throwing or slinging Magic Stones and using spells to take out enemies. </p><p></p><p>The other idea is to go for a Con-heavy Dwarf (+2 to magic and poison saves) Ftr/Cleric, skipping Holy Liberator. </p><p></p><p>Georn the Blade</p><p>Str: 14 Dex: 14 Con: 17 Int: 10 Wis: 14 Cha: 6</p><p></p><p>Ftr 1 Improved Init, Dodge</p><p>Clr 1 (of Kelanen, Domains Travel, War: WF long sword)</p><p>Clr 2 Mobility</p><p>Clr 3 +1 Con</p><p>Ftr 2 Spring Attack</p><p>Clr 4 Endurance</p><p>Templar 1 (Mettle, WS: long sword), BAB 6/1</p><p>Clr 5 +1 Wis</p><p> </p><p></p><p>This guy has less impressive Reflex saves and no evasion, but way more HP, much better AC (full plate + large shield), spring attack (used with Exp. Retreat), and a much better melee attack (for when you're pressed into melee).</p><p></p><p>Any other ideas? Maybe something with Barbarian?</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 417416, member: 1457"] Here's a challenge for character-creation fiends and powergamers: make the most durable character for a Greyhawk campaign. That means 28 point buy, Greyhawk races, Greyhawk [URL=https://www.wizards.com/rpga/LG/RUP-1_Guidebook_and_Metagame_Policy.zip]prestige classes[/URL]. The character should be very durable at all levels, able to survive any situation. Here's a couple to get the ball rolling: Lucky Pete Halfling Str: 8 Dex: 16 Con: 14 Int: 10 Wis: 14 Cha: 14 Rog 1 Weapon Focus: Sling (1d6 sneak) Clr 1 (of Cyndor, Domains Protection, Luck) Clr 2 Improved Init Clr 3 +1 Dex Rog 2 (Evasion) Clr 4 Iron Will Clr 5 Clr 6 (+1 Dex) Holy Liberator 1 Endurance (Divine Grace) Templar 1 (Mettle, Weapon Spec: Sling) No-magic AC and saves 1st level: 18 AC (chain shirt), F 3 R 6 W 3 (+2 vs. fear) 3rd level: 19 AC (chain shirt, small shield), F 6 R 6 W 6 10th level: 19 AC (same) F 10 R 11 W 12 (evasion, mettle) This character would stay out of melee, throwing or slinging Magic Stones and using spells to take out enemies. The other idea is to go for a Con-heavy Dwarf (+2 to magic and poison saves) Ftr/Cleric, skipping Holy Liberator. Georn the Blade Str: 14 Dex: 14 Con: 17 Int: 10 Wis: 14 Cha: 6 Ftr 1 Improved Init, Dodge Clr 1 (of Kelanen, Domains Travel, War: WF long sword) Clr 2 Mobility Clr 3 +1 Con Ftr 2 Spring Attack Clr 4 Endurance Templar 1 (Mettle, WS: long sword), BAB 6/1 Clr 5 +1 Wis This guy has less impressive Reflex saves and no evasion, but way more HP, much better AC (full plate + large shield), spring attack (used with Exp. Retreat), and a much better melee attack (for when you're pressed into melee). Any other ideas? Maybe something with Barbarian? [/QUOTE]
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Survivor: Greyhawk
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