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*Dungeons & Dragons
Survivor (Non-PHB) Feats: FEY TELEPORTATION WINS!
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<blockquote data-quote="Phazonfish" data-source="post: 7878044" data-attributes="member: 6855766"><p>It was intended as hyperbole, please pardon the afterthought of a comment I tacked on my vote for its lack of precise phrasing (though I had somewhat considered this kind of response and made sure my wording was not incorrect, as a two-handed weapon you are definitely holding it in your off hand unless you are a Thri-Kreen or something and have more than one primary hand).</p><p></p><p>The approximately 4 extra damage per round you are doing by adding your ability mod, is unimpressive except at levels too low for you to have obtained the feat. Finesse weapons are not so rare as to justify taking a feat to make one from a non-finesse weapon. A Dual Wielder with rapiers does on average 4.5 damage on either type of hit, while the revenant blade does on average 5 damage on a normal hit but 2.5 damage on a bonus action hit, so the revenant blade is behind by 2 damage on the bonus action but closes the gap by 0.5 damage for each non-bonus attack; so it breaks even with the rapier on the 4th non-bonus action hit (perhaps this is my lack of experience with martial builds showing, but that seems kinda rare outside of high level fighters). Still, close enough to be considered comparable, though I don't know that "comparable to investing a feat into dual rapiers" is great praise. The synergy with Great Weapon fighting is pretty neat though, I hadn't considered that and it would be cooler if they left the extra d4 in from the WGtE version.</p></blockquote><p></p>
[QUOTE="Phazonfish, post: 7878044, member: 6855766"] It was intended as hyperbole, please pardon the afterthought of a comment I tacked on my vote for its lack of precise phrasing (though I had somewhat considered this kind of response and made sure my wording was not incorrect, as a two-handed weapon you are definitely holding it in your off hand unless you are a Thri-Kreen or something and have more than one primary hand). The approximately 4 extra damage per round you are doing by adding your ability mod, is unimpressive except at levels too low for you to have obtained the feat. Finesse weapons are not so rare as to justify taking a feat to make one from a non-finesse weapon. A Dual Wielder with rapiers does on average 4.5 damage on either type of hit, while the revenant blade does on average 5 damage on a normal hit but 2.5 damage on a bonus action hit, so the revenant blade is behind by 2 damage on the bonus action but closes the gap by 0.5 damage for each non-bonus attack; so it breaks even with the rapier on the 4th non-bonus action hit (perhaps this is my lack of experience with martial builds showing, but that seems kinda rare outside of high level fighters). Still, close enough to be considered comparable, though I don't know that "comparable to investing a feat into dual rapiers" is great praise. The synergy with Great Weapon fighting is pretty neat though, I hadn't considered that and it would be cooler if they left the extra d4 in from the WGtE version. [/QUOTE]
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Survivor (Non-PHB) Feats: FEY TELEPORTATION WINS!
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