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Survivor (Non-PHB) Feats: FEY TELEPORTATION WINS!
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<blockquote data-quote="Harzel" data-source="post: 7885199" data-attributes="member: 6857506"><p>Lol. You're asking me to prove (or at least justify) a negative?? Being uninteresting is just the lack of being interesting. Generally, there aren't going to be specific attributes that can be cited that lead to something being uninteresting.</p><p></p><p>Probably a more useful path is to say what I mean by interesting, since that's almost certainly where our opinions (or at least the words we're using to express them) diverge. In this context, I guess I think 'interesting' means having mechanics or effects that are unique, novel, or at least unusual. You've noted that Sylvan is a 'rare' language, and that is true as far as features specifically granting knowledge of Sylvan, but there are a lot of other ways to get languages of your choice: some races, some backgrounds, and even a (sub)class or two. So to me gaining a language doesn't seem very 'interesting'.</p><p></p><p>Likewise, there are a number of ways to be enabled to cast a specific spell. Being a second level spell, Misty Step is, I will concede, less accessible than first level spells and cantrips. However, there are several (sub)classes that have direct access to it, bards have Magical Secrets, and there are a bunch of class features that grant short-range teleportation, even though they aren't Misty Step, per se. So being enabled for short-range teleportation doesn't seem particularly unusual or hard to come by.</p><p></p><p>As an example of something that does, to me, seem interesting - again in that sense of being unusual or novel - Flames of Phlegm, or whatever it's called, while having a silly name does provide a damage shield, which, in D&D, is an unusual feature. Likewise, Fade Away provides an unusual effect, so I would classify that as interesting as well, even though I have an irrational hatred of it for gnome-related reasons that might not make any sense even if I tried to articulate them. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Since you assert that gaining limited-use Misty Step is 'interesting' without any explanation, you perhaps feel that this is self-evident (note: it's not), which leads me to guess that maybe your definition of 'interesting' is more along the lines of 'useful'. I've already conceded that, but for the record I'll say, yes, if your definition of 'interesting' is (more or less) 'useful', then, sure, this feat is interesting.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7885199, member: 6857506"] Lol. You're asking me to prove (or at least justify) a negative?? Being uninteresting is just the lack of being interesting. Generally, there aren't going to be specific attributes that can be cited that lead to something being uninteresting. Probably a more useful path is to say what I mean by interesting, since that's almost certainly where our opinions (or at least the words we're using to express them) diverge. In this context, I guess I think 'interesting' means having mechanics or effects that are unique, novel, or at least unusual. You've noted that Sylvan is a 'rare' language, and that is true as far as features specifically granting knowledge of Sylvan, but there are a lot of other ways to get languages of your choice: some races, some backgrounds, and even a (sub)class or two. So to me gaining a language doesn't seem very 'interesting'. Likewise, there are a number of ways to be enabled to cast a specific spell. Being a second level spell, Misty Step is, I will concede, less accessible than first level spells and cantrips. However, there are several (sub)classes that have direct access to it, bards have Magical Secrets, and there are a bunch of class features that grant short-range teleportation, even though they aren't Misty Step, per se. So being enabled for short-range teleportation doesn't seem particularly unusual or hard to come by. As an example of something that does, to me, seem interesting - again in that sense of being unusual or novel - Flames of Phlegm, or whatever it's called, while having a silly name does provide a damage shield, which, in D&D, is an unusual feature. Likewise, Fade Away provides an unusual effect, so I would classify that as interesting as well, even though I have an irrational hatred of it for gnome-related reasons that might not make any sense even if I tried to articulate them. :erm: Since you assert that gaining limited-use Misty Step is 'interesting' without any explanation, you perhaps feel that this is self-evident (note: it's not), which leads me to guess that maybe your definition of 'interesting' is more along the lines of 'useful'. I've already conceded that, but for the record I'll say, yes, if your definition of 'interesting' is (more or less) 'useful', then, sure, this feat is interesting. [/QUOTE]
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