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Survivor Skill Challenge: Try To Make It To Round Three
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<blockquote data-quote="Noumenon" data-source="post: 5064805" data-attributes="member: 70102"><p>That makes very good sense in the game. The elf is right there! Knowing stuff! It also makes sense from a design perspective. Now the elf isn't bored for the rest of the challenge if he failed in round 1. And when the ranger passes a check, he helps the <em>team</em> get more rolls in the next round -- not just advancing himself. That's a good thing.</p><p></p><p>This does mess with approaches that split the party, but only the time-sensitive ones. If the wizard is failing to research the zombie plague in the library with Arcana, and the rogue is successfully watching for zombies to arise in the graveyard with Stealth, you can just say he goes to get the wizard or sends him a carrier pigeon so he can come make a Dungeoneering check in the catacombs.</p><p></p><p>How do you decide who gets to make the check in round two, though? Maybe the one who actually passed the check gets dibs, and can cede it to someone who failed if he chooses to.</p><p></p><p></p><p></p><p>This seems like the equivalent of saying "The basis of this combat is to attack the ogre, everybody roll a Ranged Basic attack." I want to give the party freedom to choose their approach to the challenge. I don't love having to go down the list of skills and pick which ones are appropriate, either -- I'm thinking about choosing the Easy, Medium, Hard DC based on how plausible or cool the player's description sounds.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 5064805, member: 70102"] That makes very good sense in the game. The elf is right there! Knowing stuff! It also makes sense from a design perspective. Now the elf isn't bored for the rest of the challenge if he failed in round 1. And when the ranger passes a check, he helps the [i]team[/i] get more rolls in the next round -- not just advancing himself. That's a good thing. This does mess with approaches that split the party, but only the time-sensitive ones. If the wizard is failing to research the zombie plague in the library with Arcana, and the rogue is successfully watching for zombies to arise in the graveyard with Stealth, you can just say he goes to get the wizard or sends him a carrier pigeon so he can come make a Dungeoneering check in the catacombs. How do you decide who gets to make the check in round two, though? Maybe the one who actually passed the check gets dibs, and can cede it to someone who failed if he chooses to. This seems like the equivalent of saying "The basis of this combat is to attack the ogre, everybody roll a Ranged Basic attack." I want to give the party freedom to choose their approach to the challenge. I don't love having to go down the list of skills and pick which ones are appropriate, either -- I'm thinking about choosing the Easy, Medium, Hard DC based on how plausible or cool the player's description sounds. [/QUOTE]
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