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Survivor Skill Challenge: Try To Make It To Round Three
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<blockquote data-quote="Blackbrrd" data-source="post: 5064857" data-attributes="member: 63962"><p>What I am trying to say here is more like this:</p><p>Your idea of using Easy/Medium/Hard DC's in combination with this sounds good.</p><p></p><p>If I had planned a skill challenge like this, I would probably have thought of skills/DCs to start with to be used as guidelines for myself. If the player's have problems coming up with things I can give hints of what to do. If somebody comes up with a good reason for a skill to be used, sure go ahead and use it. This can be exploited so a good DM should manage to say no at the appropriate time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Regarding who gets to roll the two checks I agree, the character managing the previous roll has dibs. They can give their info to another player or just sit on it and try to interpret it themselves. </p><p></p><p>A high complexity skill challenge is a bit like a difficult fight - you have to use action points to stay on top. Before each round a player should declare that he is using an action point to get an extra roll.</p><p></p><p>What I like about this method is that you are probably giving out information along the way, so even if they get stuck, they might just GUESS what they should do next, fight the fight without all the support they could have gotten, etc.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5064857, member: 63962"] What I am trying to say here is more like this: Your idea of using Easy/Medium/Hard DC's in combination with this sounds good. If I had planned a skill challenge like this, I would probably have thought of skills/DCs to start with to be used as guidelines for myself. If the player's have problems coming up with things I can give hints of what to do. If somebody comes up with a good reason for a skill to be used, sure go ahead and use it. This can be exploited so a good DM should manage to say no at the appropriate time. ;) Regarding who gets to roll the two checks I agree, the character managing the previous roll has dibs. They can give their info to another player or just sit on it and try to interpret it themselves. A high complexity skill challenge is a bit like a difficult fight - you have to use action points to stay on top. Before each round a player should declare that he is using an action point to get an extra roll. What I like about this method is that you are probably giving out information along the way, so even if they get stuck, they might just GUESS what they should do next, fight the fight without all the support they could have gotten, etc. [/QUOTE]
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