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Survivor Thread: Best D&D Movie
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<blockquote data-quote="DND_Reborn" data-source="post: 8790353" data-attributes="member: 6987520"><p>The only spellcaster isn't even a "wizard" by D&D terms. It is incredibly low-magic in many ways, which a lot of 5E games, and the default level of magic in the game design, certainly isn't.</p><p></p><p>You also have 4 halflings, without definable classes, three fighters, and a ranger, along with a "wizard". As far as the classes are concerned, LOTR is more B/X than 5E, with 4 "halflings", a "dwarf", an "elf", and two fighters, along with a "wizard".</p><p></p><p></p><p>Not so much 5E. 5E is 4-5 PCs, not 8-9! That is more typical of B/X and AD&D IME and IMO.</p><p></p><p></p><p>Insane overlap of "classes" really, not some. 5E often has very distinct classes IME. Rarely do you have two or more PCs of the same class in 5E unless it is intentionally a theme (like when I ran my all monk game).</p><p></p><p>In-party conflict is also more prior editions of D&D. 5E is more designed to be a team-game as that was the intent of the designers, so there is greater synergy between party members. Otherwise, in-party conflict happens in really <em>any</em> RPG, but is not distinctive to 5E.</p><p></p><p></p><p>LOL character deaths are also really not a 5E IME, especially after tier 1. You generally have enough HP that most encounters won't run the risk of death if you play by the design of the game. Of course a DM can ramp that up, but it really isn't the default. A downed PC has about a 60% chance to stabilize even without help!</p><p></p><p>Character deaths were much more common in AD&D and B/X editions, not nearly so much 5E.</p><p></p><p>The way the "revival" happened wouldn't even have been to a PC. Gandalf would most definitely be an NPC or DMPC, not a PC. No spell was cast to bring him back, no scroll or magic item. It was simply plot.</p><p></p><p></p><p>Not really. Exploration and social where present, sure, but they weren't really "challenges" the party had to overcome. They were just part of the story. Certainly no more than they would be in any other edition of D&D.</p><p></p><p>Combat is certainly not a good reflection of Orcs, etc. in 5E. We see Aragorn, Gimli, Legolas, and Boromir whacking orcs in a single hit, which might happen occasionally in 5E, but at 15 hp each is not common. The ONLY creature that IMO was close to 5E combat was the cave troll in Moria. It took several hits to bring it down. The oliphants (?) in the battle of Minas Tirith were also pretty good for the concept of a bag of hit points, taking dozens of arrows, etc. to "bring them down".</p><p></p><p></p><p>Again, this is hardly unique to 5E, and was more true in AD&D than it is in 5E. Most (certainly not all of course!) 5E games IME are shorter campaigns, where players play the same PC up to level 7-10 and then the group moves on to new PCs. Rare are the tables which play for several months or even years with multiple campaign stories going on leading to the same finale. Sure, there are some, but those were much more common with AD&D than with 5E.</p><p></p><p></p><p>Sure, but that can be applied to <em>any</em> fantasy RPG, it is hardly unique to D&D or 5E. If anything, 5E doesn't have nearly the depth of setting and history prior editions had (again, especially AD&D). 5E returns again and again to settings developed in prior editions. Other than Ravnica (due to the MtG cross-over), does 5E have anything setting-wise that is <em>unique</em>??? It might, but I don't know if it does...</p><p></p><p></p><p><img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /></p><p></p><p>I disagree. Like I said before, it is an incredible <em>fantasy</em> movie, but D&D (especially 5E) not so much...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8790353, member: 6987520"] The only spellcaster isn't even a "wizard" by D&D terms. It is incredibly low-magic in many ways, which a lot of 5E games, and the default level of magic in the game design, certainly isn't. You also have 4 halflings, without definable classes, three fighters, and a ranger, along with a "wizard". As far as the classes are concerned, LOTR is more B/X than 5E, with 4 "halflings", a "dwarf", an "elf", and two fighters, along with a "wizard". Not so much 5E. 5E is 4-5 PCs, not 8-9! That is more typical of B/X and AD&D IME and IMO. Insane overlap of "classes" really, not some. 5E often has very distinct classes IME. Rarely do you have two or more PCs of the same class in 5E unless it is intentionally a theme (like when I ran my all monk game). In-party conflict is also more prior editions of D&D. 5E is more designed to be a team-game as that was the intent of the designers, so there is greater synergy between party members. Otherwise, in-party conflict happens in really [I]any[/I] RPG, but is not distinctive to 5E. LOL character deaths are also really not a 5E IME, especially after tier 1. You generally have enough HP that most encounters won't run the risk of death if you play by the design of the game. Of course a DM can ramp that up, but it really isn't the default. A downed PC has about a 60% chance to stabilize even without help! Character deaths were much more common in AD&D and B/X editions, not nearly so much 5E. The way the "revival" happened wouldn't even have been to a PC. Gandalf would most definitely be an NPC or DMPC, not a PC. No spell was cast to bring him back, no scroll or magic item. It was simply plot. Not really. Exploration and social where present, sure, but they weren't really "challenges" the party had to overcome. They were just part of the story. Certainly no more than they would be in any other edition of D&D. Combat is certainly not a good reflection of Orcs, etc. in 5E. We see Aragorn, Gimli, Legolas, and Boromir whacking orcs in a single hit, which might happen occasionally in 5E, but at 15 hp each is not common. The ONLY creature that IMO was close to 5E combat was the cave troll in Moria. It took several hits to bring it down. The oliphants (?) in the battle of Minas Tirith were also pretty good for the concept of a bag of hit points, taking dozens of arrows, etc. to "bring them down". Again, this is hardly unique to 5E, and was more true in AD&D than it is in 5E. Most (certainly not all of course!) 5E games IME are shorter campaigns, where players play the same PC up to level 7-10 and then the group moves on to new PCs. Rare are the tables which play for several months or even years with multiple campaign stories going on leading to the same finale. Sure, there are some, but those were much more common with AD&D than with 5E. Sure, but that can be applied to [I]any[/I] fantasy RPG, it is hardly unique to D&D or 5E. If anything, 5E doesn't have nearly the depth of setting and history prior editions had (again, especially AD&D). 5E returns again and again to settings developed in prior editions. Other than Ravnica (due to the MtG cross-over), does 5E have anything setting-wise that is [I]unique[/I]??? It might, but I don't know if it does... 🤷♂️ I disagree. Like I said before, it is an incredible [I]fantasy[/I] movie, but D&D (especially 5E) not so much... [/QUOTE]
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