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Survivor Worst Spells: FIND TRAPS IS THE WORST!
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<blockquote data-quote="Iry" data-source="post: 7158364" data-attributes="member: 6777378"><p>The game is extremely consistent that objects can be hidden, and specifically mentions traps as an example. Emphasis below is mine.</p><p></p><p>PHB 177 "<em>What Can You See? One of the main factors in determining whether you can find a <strong>hidden</strong> creature or <strong>object</strong> is how well you can see in an area</em>"</p><p></p><p>PHB 178 "<em>Investigation. When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a <strong>hidden object</strong>, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse.</em>"</p><p></p><p>PHB 178 "<em><strong>Finding a Hidden Object. When your character searches for a hidden object such as a secret door or a trap</strong>, the DM typically asks you to make a Wisdom (Perception) check.</em>"</p><p></p><p>PHB 182 "<em>Noticing Threads. Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a <strong>hidden threat.</strong></em>"</p><p></p><p>PHB 183 "<em>Vision and Light. The most fundamental tasks of adventuring—noticing danger, finding <strong>hidden objects</strong>, hitting an enemy in combat, and targeting a spell, to name just a few—</em>"</p><p></p><p>PHB 203 "<em>Divination spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of <strong>hidden things</strong>, the truth behind illusions, or visions of distant people or places.</em>"</p><p></p><p>Oh, and while Sage Advice is not an actual ruling, I just wanted to add this here because it's hilarious and insulting to Find Traps. =D</p><p></p><p>[ATTACH]85800[/ATTACH]</p></blockquote><p></p>
[QUOTE="Iry, post: 7158364, member: 6777378"] The game is extremely consistent that objects can be hidden, and specifically mentions traps as an example. Emphasis below is mine. PHB 177 "[I]What Can You See? One of the main factors in determining whether you can find a [B]hidden[/B] creature or [B]object[/B] is how well you can see in an area[/I]" PHB 178 "[I]Investigation. When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a [B]hidden object[/B], discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse.[/I]" PHB 178 "[I][B]Finding a Hidden Object. When your character searches for a hidden object such as a secret door or a trap[/B], the DM typically asks you to make a Wisdom (Perception) check.[/I]" PHB 182 "[I]Noticing Threads. Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a [B]hidden threat.[/B][/I]" PHB 183 "[I]Vision and Light. The most fundamental tasks of adventuring—noticing danger, finding [B]hidden objects[/B], hitting an enemy in combat, and targeting a spell, to name just a few—[/I]" PHB 203 "[I]Divination spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of [B]hidden things[/B], the truth behind illusions, or visions of distant people or places.[/I]" Oh, and while Sage Advice is not an actual ruling, I just wanted to add this here because it's hilarious and insulting to Find Traps. =D [ATTACH=CONFIG]85800._xfImport[/ATTACH] [/QUOTE]
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