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Survivor Worst Spells: FIND TRAPS IS THE WORST!
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<blockquote data-quote="Helldritch" data-source="post: 7164603" data-attributes="member: 6855114"><p>So far we have a few contenders for the #1 spot of useless spell.</p><p><span style="color: #006400">True Strike</span> is in the lead, as it should be. I see no good use for this spell as it is now. True strike is followed by:</p><p><span style="color: #006400">Find Trap</span> Strangely, I can find a few good uses for this spell. It is still not a great spell, but a party without someone able to spot/investigate traps is not completely in the dark with this one.</p><p></p><p><span style="color: #008000">Feign Death</span> This one is very niche. I still can find a few scenario where the spell might come in handy. Something like "See, we brought you the body. Can you pay us now?" but the target is still very alive... Still, a badly designed spell that should've been a reaction. I'm about to die, let's take a chance...</p><p></p><p><span style="color: #008000">Weird</span> Nothing really good about it. Nothing really bad either. 4d10 psychic dmg for 1 minute and with a potential of 113 creatures is nothing to disregard. Considering the fact that at this level the save should be a wisdom save with a DC of 19... The potential is higher than Meteor Swarm, but on a long duration. In the MM, there are few creatures with psychic resistance and most creatures suck at wisdom saves...</p><p></p><p><span style="color: #008000">Mordenkainen' Sword </span> This one I am at lost. From the way I read the spell, it's a spiritual hammer on steroids. 3d10 force dmg with a bonus action is great. Or I am reading it bad? From what I read you can move and repeat the attack with your bonus action. If it is not how it is read... then the spell is really bad. But it does not say anywhere that the spell uses up your action. "On each of your turn, you can use your bonus action to move the sword up to 20 feet to a spot you can see and repeat the attack." Not "On each of your turn, you can use your bonus action to move the sword up to 20 feet to a spot you can see and use an action to repeat the attack." Maybe the spell was just badly written... </p><p></p><p><span style="color: #008000">Drawmij's Instant Summons</span> A costly niche spell. It has its uses. It is clearly not as great as it once was. The prohibitive cost is its major turn off IMHO.</p><p></p><p>That is how I see the different contenders. Any comments?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7164603, member: 6855114"] So far we have a few contenders for the #1 spot of useless spell. [COLOR="#006400"]True Strike[/COLOR] is in the lead, as it should be. I see no good use for this spell as it is now. True strike is followed by: [COLOR="#006400"]Find Trap[/COLOR] Strangely, I can find a few good uses for this spell. It is still not a great spell, but a party without someone able to spot/investigate traps is not completely in the dark with this one. [COLOR="#008000"]Feign Death[/COLOR] This one is very niche. I still can find a few scenario where the spell might come in handy. Something like "See, we brought you the body. Can you pay us now?" but the target is still very alive... Still, a badly designed spell that should've been a reaction. I'm about to die, let's take a chance... [COLOR="#008000"]Weird[/COLOR] Nothing really good about it. Nothing really bad either. 4d10 psychic dmg for 1 minute and with a potential of 113 creatures is nothing to disregard. Considering the fact that at this level the save should be a wisdom save with a DC of 19... The potential is higher than Meteor Swarm, but on a long duration. In the MM, there are few creatures with psychic resistance and most creatures suck at wisdom saves... [COLOR="#008000"]Mordenkainen' Sword [/COLOR] This one I am at lost. From the way I read the spell, it's a spiritual hammer on steroids. 3d10 force dmg with a bonus action is great. Or I am reading it bad? From what I read you can move and repeat the attack with your bonus action. If it is not how it is read... then the spell is really bad. But it does not say anywhere that the spell uses up your action. "On each of your turn, you can use your bonus action to move the sword up to 20 feet to a spot you can see and repeat the attack." Not "On each of your turn, you can use your bonus action to move the sword up to 20 feet to a spot you can see and use an action to repeat the attack." Maybe the spell was just badly written... [COLOR="#008000"]Drawmij's Instant Summons[/COLOR] A costly niche spell. It has its uses. It is clearly not as great as it once was. The prohibitive cost is its major turn off IMHO. That is how I see the different contenders. Any comments? [/QUOTE]
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