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Survivor Worst Spells: FIND TRAPS IS THE WORST!
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7173856" data-attributes="member: 6787650"><p>Assuming that you're talking about Glyph of Warding here, because otherwise I don't know what "making a skill check" means in this context:</p><p></p><p>(1) It's more reliable. </p><p></p><p>(2) It can give you more information ("Books! Fire!") which simply detecting a Glyph of Warding won't do.</p><p></p><p>(3) It's fast, a single action to cast. Glyph of Warding doesn't say how long it takes to detect glyphs using Investigation but there's no guarantee it will happen that quickly, and Investigation is generally considered to be a closer, slower investigation than Perception is. If you're checking a whole room for near-invisible glyphs it could take a while, and since "seeing/reading the glyph" is a common condition for triggering the glyph (according to the Glyph of Warding spell text), you may just get a Wall of Force + Cloudkill to the face. Find Traps may not do that, depending on how the glyph is worded. Ask your DM for details.</p><p></p><p>(4) It's not 100% clear, but the Find Traps description implies that "line of sight" need not include the actual sigil--it may detect the area affected by the sigil instead. Quote: "Thus, <strong>the spell would sense an area affected by</strong> the alarm spell, <strong>a Glyph of Warding</strong>, or a mechanical pit trap". If this is the case, then Find Traps would be the ONLY way aside from clairvoyance to detect Glyphs of Warding inscribed on e.g. the opposite side of an archway you're about to walk through.</p><p></p><p>Find Traps isn't perfect--obviously, it would be a lot better if it had a duration and gave you more information. But it's not as useless as True Strike. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7173856, member: 6787650"] Assuming that you're talking about Glyph of Warding here, because otherwise I don't know what "making a skill check" means in this context: (1) It's more reliable. (2) It can give you more information ("Books! Fire!") which simply detecting a Glyph of Warding won't do. (3) It's fast, a single action to cast. Glyph of Warding doesn't say how long it takes to detect glyphs using Investigation but there's no guarantee it will happen that quickly, and Investigation is generally considered to be a closer, slower investigation than Perception is. If you're checking a whole room for near-invisible glyphs it could take a while, and since "seeing/reading the glyph" is a common condition for triggering the glyph (according to the Glyph of Warding spell text), you may just get a Wall of Force + Cloudkill to the face. Find Traps may not do that, depending on how the glyph is worded. Ask your DM for details. (4) It's not 100% clear, but the Find Traps description implies that "line of sight" need not include the actual sigil--it may detect the area affected by the sigil instead. Quote: "Thus, [B]the spell would sense an area affected by[/B] the alarm spell, [B]a Glyph of Warding[/B], or a mechanical pit trap". If this is the case, then Find Traps would be the ONLY way aside from clairvoyance to detect Glyphs of Warding inscribed on e.g. the opposite side of an archway you're about to walk through. Find Traps isn't perfect--obviously, it would be a lot better if it had a duration and gave you more information. But it's not as useless as True Strike. :) [/QUOTE]
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