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General Tabletop Discussion
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Survivor Worst Spells: FIND TRAPS IS THE WORST!
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<blockquote data-quote="Iry" data-source="post: 7174592" data-attributes="member: 6777378"><p>There's no security feature designed by intelligent beings that exceeds the destructive capacity of natural hazards. If you get into fantasy elements, then it <strong>does</strong> become arbitrary because you can justify any amount of lethality for either natural hazards or designed security features, at your preference.</p><p>I've never seen any 5E table where it was very useful as written, not just my own. But I houseruled Find Traps a long time ago, and my players still don't bother, even though I tend to use somewhat lethal traps (designed and natural). Granted, they value high perception and investigation scores as a general rule.</p><p></p><p>As for True Strike - any time you are having a conversation that you think will end in combat. It's been mentioned several times in this thread.</p></blockquote><p></p>
[QUOTE="Iry, post: 7174592, member: 6777378"] There's no security feature designed by intelligent beings that exceeds the destructive capacity of natural hazards. If you get into fantasy elements, then it [B]does[/B] become arbitrary because you can justify any amount of lethality for either natural hazards or designed security features, at your preference. I've never seen any 5E table where it was very useful as written, not just my own. But I houseruled Find Traps a long time ago, and my players still don't bother, even though I tend to use somewhat lethal traps (designed and natural). Granted, they value high perception and investigation scores as a general rule. As for True Strike - any time you are having a conversation that you think will end in combat. It's been mentioned several times in this thread. [/QUOTE]
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Survivor Worst Spells: FIND TRAPS IS THE WORST!
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