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General Tabletop Discussion
*Dungeons & Dragons
Survivor Worst Spells: FIND TRAPS IS THE WORST!
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7174784" data-attributes="member: 6787650"><p>It doesn't have to exceed the destructive capacity of natural hazards. It's sufficient to equal the destructive capacity while increasing the likelihood of you suffering those destructive effects, for example by countering your countermeasures. Falling into lava accidentally? Bad. Being driven insane by a Symbol of Insanity while also being teleported into lava? Much worse.</p><p></p><p></p><p></p><p>Likewise, I houseruled Find Traps to allow you to remove your choice of the concentration requirement, the "only next turn" requirement, the range limitation, or the action requirement (it becomes a bonus action). Still no one has bothered to take it. That's anecdotal, and it's an anecdote that somewhat surprises me, but there it is all the same, as valid as your anecdote.</p><p></p><p></p><p></p><p>That's not actually useful--it's worse than the opportunity cost of e.g. Readying a Fear spell, and not actually even any better than simply declaring a Help action for someone else. At least Help doesn't occupy a cantrip slot.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7174784, member: 6787650"] It doesn't have to exceed the destructive capacity of natural hazards. It's sufficient to equal the destructive capacity while increasing the likelihood of you suffering those destructive effects, for example by countering your countermeasures. Falling into lava accidentally? Bad. Being driven insane by a Symbol of Insanity while also being teleported into lava? Much worse. Likewise, I houseruled Find Traps to allow you to remove your choice of the concentration requirement, the "only next turn" requirement, the range limitation, or the action requirement (it becomes a bonus action). Still no one has bothered to take it. That's anecdotal, and it's an anecdote that somewhat surprises me, but there it is all the same, as valid as your anecdote. That's not actually useful--it's worse than the opportunity cost of e.g. Readying a Fear spell, and not actually even any better than simply declaring a Help action for someone else. At least Help doesn't occupy a cantrip slot. [/QUOTE]
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Survivor Worst Spells: FIND TRAPS IS THE WORST!
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