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Survivor Worst Spells: FIND TRAPS IS THE WORST!
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7175644" data-attributes="member: 6787650"><p>I've mentioned this distinction repeatedly, each time highlighting that Find Traps is useful only in the "intelligent-NPCs-trying-to-kill-you-intelligently" case. Enworld has some issues with post numbers, but for example in the post labelled #511 in my browser, I wrote the following:</p><p></p><p></p><p></p><p>The standard "fun" kind of trap, in case you've never been exposed to one, is designed NOT to provide security. It's designed to be a fun, appropriate challenge which amuses the DM and provides a good experience for the players. There's always some kind of way to potentially detect it, there's almost always a way to bypass or disarm it, often in baroque ways involving riddles or puzzles, and even if it isn't disarmed it is typically designed to merely hinder the PCs and suck up some resources, not TPK them. (In fact, TPKing the party with an undetectable "fun" trap would be a horrible failure on the DM's part--that trap is in no way fun.) It in no way resembles a trap that an intelligent PC wizard, for example, would use to protect his stuff.</p><p></p><p>Perhaps it's my fault that you didn't realize this was part of the discussion all along--I've attempted to make this point repeatedly but it doesn't appear I've been successful. Perhaps even after you read this post that will still be the case--but at least from my perspective, it's simply inaccurate to say that 'we've never been discussing "appropriate challenges" vs. "intelligent NPCs"'. That distinction is the <strong>core</strong> of what I've been talking about for several pages now.</p><p></p><p></p><p></p><p>That post is a followup to #511. In context, I'm reiterating the point made previously, using different words because my words in #511 didn't seem to have gotten the point across: traps deliberately designed by an NPC to provide security are more deadly than traps designed by a DM to be fun for the players to experience.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7175644, member: 6787650"] I've mentioned this distinction repeatedly, each time highlighting that Find Traps is useful only in the "intelligent-NPCs-trying-to-kill-you-intelligently" case. Enworld has some issues with post numbers, but for example in the post labelled #511 in my browser, I wrote the following: The standard "fun" kind of trap, in case you've never been exposed to one, is designed NOT to provide security. It's designed to be a fun, appropriate challenge which amuses the DM and provides a good experience for the players. There's always some kind of way to potentially detect it, there's almost always a way to bypass or disarm it, often in baroque ways involving riddles or puzzles, and even if it isn't disarmed it is typically designed to merely hinder the PCs and suck up some resources, not TPK them. (In fact, TPKing the party with an undetectable "fun" trap would be a horrible failure on the DM's part--that trap is in no way fun.) It in no way resembles a trap that an intelligent PC wizard, for example, would use to protect his stuff. Perhaps it's my fault that you didn't realize this was part of the discussion all along--I've attempted to make this point repeatedly but it doesn't appear I've been successful. Perhaps even after you read this post that will still be the case--but at least from my perspective, it's simply inaccurate to say that 'we've never been discussing "appropriate challenges" vs. "intelligent NPCs"'. That distinction is the [B]core[/B] of what I've been talking about for several pages now. That post is a followup to #511. In context, I'm reiterating the point made previously, using different words because my words in #511 didn't seem to have gotten the point across: traps deliberately designed by an NPC to provide security are more deadly than traps designed by a DM to be fun for the players to experience. [/QUOTE]
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