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Survivor Worst Spells: FIND TRAPS IS THE WORST!
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7176061" data-attributes="member: 6787650"><p>Oh, I see. All I mean by "appropriate"/"fun" here is that the players will not have fun if they turn a corner leading to the treasure vault and suddenly, without warning, all instantly die from the magical equivalent of a claymore mine strong enough to kill Tiamat outright. (Say, 5000 gp worth of stacked Glyphs of Warding with Meteor Swarm: 500d6 magical bludgeoning damage and 500d6 magical fire damage, saves for half.) That's <em>exactly</em> the way a smart, wealthy wizard (PC or NPC) will set up his defenses in a universe where D&D rules apply... but it isn't any fun for players to experience. As some posters have said, it turns the game into a form of Fantasy Vietnam, complete with paranoia.</p><p></p><p>I don't mean that "fun" traps have to be silly and non-lethal. Everything in Grimtooth's Book of Traps, even the most diabolical and deadly of them, is a "fun" trap by my standards because it's designed to provide a fun experience for the DM and the players--or at least, I don't know what to call these traps besides "fun".</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7176061, member: 6787650"] Oh, I see. All I mean by "appropriate"/"fun" here is that the players will not have fun if they turn a corner leading to the treasure vault and suddenly, without warning, all instantly die from the magical equivalent of a claymore mine strong enough to kill Tiamat outright. (Say, 5000 gp worth of stacked Glyphs of Warding with Meteor Swarm: 500d6 magical bludgeoning damage and 500d6 magical fire damage, saves for half.) That's [I]exactly[/I] the way a smart, wealthy wizard (PC or NPC) will set up his defenses in a universe where D&D rules apply... but it isn't any fun for players to experience. As some posters have said, it turns the game into a form of Fantasy Vietnam, complete with paranoia. I don't mean that "fun" traps have to be silly and non-lethal. Everything in Grimtooth's Book of Traps, even the most diabolical and deadly of them, is a "fun" trap by my standards because it's designed to provide a fun experience for the DM and the players--or at least, I don't know what to call these traps besides "fun". [/QUOTE]
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