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(Suspended) OOC The Thirteenth Moon, a Story-Driven Campaign (D&D 3.5 Eberron)
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<blockquote data-quote="airwalkrr" data-source="post: 6009831" data-attributes="member: 12460"><p>One of my favorite things about Eberron is how much it draws on influences from detective stories like the Maltese Falcon. I really like making that a big part of the Eberron games I run.</p><p></p><p>You guys may have noticed a couple of things so far, and I wanted to take a moment to explain some of them.</p><p></p><p>First, you probably noticed that I often include skill check DCs in the post. While these might seem a bit like railroading, they are not intended that way. I try to anticipate the most likely skill checks that players will want to roll so that you can know your results right away and take action before having to wait for me to give the results of the skill check. In other words I am just trying to be proactive. The skills I list in my posts are by no means the only skills that have relevance to the current situation, just those which I believe are most likely to be used by players in a given situation. <strong>If you want to make a skill check for something else, anything at all, please do so and I will give you the results in your next post.</strong></p><p></p><p>Another thing you might have noticed is that I am introducing a couple new rules to the game piece by piece. For example, Vigil has earned a Hero Point. I feel it is better to introduce minor changes I make to the game as we go along like this rather than give you an omnibus of all the variations I use during the game. The campaign rules in the wiki are only the most important ones that have immediate relevance to play. Other minor things will pop up from time to time, but they will generally be like the Hero Point rule, minor additions that do not impact the way your character is built or plays. I make very few actual <strong>changes</strong> to the rules as written, even though I could probably re-write the entire d20 system if I wanted; this is because I think it is just simpler to use the rules-as-written than it is to try to teach players a whole different way of playing the game. So rest assured that the 3.5 rules you are used to work basically the same in my campaign as they are written in the books. The only important changes are those detailed in the campaign rules wiki. A link to these rules can be found on the first page of this OOC thread. You can access the wiki by accessing this campaign in the campaign manager. I believe I also posted a link in page one of the IC thread.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6009831, member: 12460"] One of my favorite things about Eberron is how much it draws on influences from detective stories like the Maltese Falcon. I really like making that a big part of the Eberron games I run. You guys may have noticed a couple of things so far, and I wanted to take a moment to explain some of them. First, you probably noticed that I often include skill check DCs in the post. While these might seem a bit like railroading, they are not intended that way. I try to anticipate the most likely skill checks that players will want to roll so that you can know your results right away and take action before having to wait for me to give the results of the skill check. In other words I am just trying to be proactive. The skills I list in my posts are by no means the only skills that have relevance to the current situation, just those which I believe are most likely to be used by players in a given situation. [B]If you want to make a skill check for something else, anything at all, please do so and I will give you the results in your next post.[/B] Another thing you might have noticed is that I am introducing a couple new rules to the game piece by piece. For example, Vigil has earned a Hero Point. I feel it is better to introduce minor changes I make to the game as we go along like this rather than give you an omnibus of all the variations I use during the game. The campaign rules in the wiki are only the most important ones that have immediate relevance to play. Other minor things will pop up from time to time, but they will generally be like the Hero Point rule, minor additions that do not impact the way your character is built or plays. I make very few actual [B]changes[/B] to the rules as written, even though I could probably re-write the entire d20 system if I wanted; this is because I think it is just simpler to use the rules-as-written than it is to try to teach players a whole different way of playing the game. So rest assured that the 3.5 rules you are used to work basically the same in my campaign as they are written in the books. The only important changes are those detailed in the campaign rules wiki. A link to these rules can be found on the first page of this OOC thread. You can access the wiki by accessing this campaign in the campaign manager. I believe I also posted a link in page one of the IC thread. [/QUOTE]
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(Suspended) OOC The Thirteenth Moon, a Story-Driven Campaign (D&D 3.5 Eberron)
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