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<blockquote data-quote="chaochou" data-source="post: 7449967" data-attributes="member: 99817"><p>I don't know Cortex+ well, added to which this is a tricky question because many games wouldn't be very satisfying with this type of 'Train with Yoda / Han is Frozen' action resolution.</p><p></p><p>But I think it's correct to identify it with a troupe or faction-based play, where the PCs can and do act reasonably independently while driving towards a common faction goal.</p><p></p><p>So it doesn't really work for, say <em>Burning Wheel</em> or <em>Apocalypse World</em>, certainly the way I run them - where the PCs are independent, but working within their own spheres of influence and self-motivated towards their own (often conflicting) ends.</p><p></p><p>However, it's viable in a superhero set-up as you describe, with doom pools escalating between independently acting parts of the faction. I can see that same technique working where you've got teams on their own but trying to co-ordinate. A couple of PCs trying to infiltrate a base and take the shields down while a couple more lead the ground troops in to attack.</p><p></p><p>It's also notable that it's an explicit downtime option in <em>Blades in the Dark</em>, which again is a clear 'faction' game.</p><p></p><p>From p148 (Incarceration): When one of your crew members, friends, contacts, or a framed enemy is convicted and incarcerated for crimes associated with your crew your wanted level is reduced by 1 and you clear your heat.</p></blockquote><p></p>
[QUOTE="chaochou, post: 7449967, member: 99817"] I don't know Cortex+ well, added to which this is a tricky question because many games wouldn't be very satisfying with this type of 'Train with Yoda / Han is Frozen' action resolution. But I think it's correct to identify it with a troupe or faction-based play, where the PCs can and do act reasonably independently while driving towards a common faction goal. So it doesn't really work for, say [I]Burning Wheel[/I] or [I]Apocalypse World[/I], certainly the way I run them - where the PCs are independent, but working within their own spheres of influence and self-motivated towards their own (often conflicting) ends. However, it's viable in a superhero set-up as you describe, with doom pools escalating between independently acting parts of the faction. I can see that same technique working where you've got teams on their own but trying to co-ordinate. A couple of PCs trying to infiltrate a base and take the shields down while a couple more lead the ground troops in to attack. It's also notable that it's an explicit downtime option in [I]Blades in the Dark[/I], which again is a clear 'faction' game. From p148 (Incarceration): When one of your crew members, friends, contacts, or a framed enemy is convicted and incarcerated for crimes associated with your crew your wanted level is reduced by 1 and you clear your heat. [/QUOTE]
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