Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Suspense in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Caliburn101" data-source="post: 7460982" data-attributes="member: 6802178"><p>I never claimed otherwise.</p><p></p><p>But death is the aimed-at end point of most combats. Most challenges in a game like D&D as you want to focus on that (I have previously been told by a respondent that it isn't the only game btw) are combat based, ergo death it is the most common risk of failure factor.</p><p></p><p>I haven't at any point said that other forms of failure or other forms of challenge are dull, and I am being told repeatedly that I have somehow stated it, so let's not revisit this misconception.</p><p></p><p>Champions, and in fact all superhero roleplay games are not mainstream examples to use due to relative rarity of people playing them, and style of game further cuts that down. Some will play it more cartoonish, with no appreciable risk of death, and some won't.</p><p></p><p>So a superhero game without any chance of PC death is a corner case when we look at the wide sweep of rpgs and rank the most popular. This may have been different in the 1980s, although I didn't personally witness that, but I was by default talking about the present.</p><p></p><p>On your point about failure 'might only produce frustration etc.' I challenge think about this. Imagine a game (or actually run it) where there are no dice rolls and thus every chance of failure a dice roll represents is therefore always a success, or always a failure (those are your two choices if you take chance of failure out of the equation) and tell me if you really think that makes for a satisfying experience?</p><p></p><p>Chance of failure is central to rpgs, and the very, very few who I recall tries to use a non-random based resolution methodology have never been popular.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7460982, member: 6802178"] I never claimed otherwise. But death is the aimed-at end point of most combats. Most challenges in a game like D&D as you want to focus on that (I have previously been told by a respondent that it isn't the only game btw) are combat based, ergo death it is the most common risk of failure factor. I haven't at any point said that other forms of failure or other forms of challenge are dull, and I am being told repeatedly that I have somehow stated it, so let's not revisit this misconception. Champions, and in fact all superhero roleplay games are not mainstream examples to use due to relative rarity of people playing them, and style of game further cuts that down. Some will play it more cartoonish, with no appreciable risk of death, and some won't. So a superhero game without any chance of PC death is a corner case when we look at the wide sweep of rpgs and rank the most popular. This may have been different in the 1980s, although I didn't personally witness that, but I was by default talking about the present. On your point about failure 'might only produce frustration etc.' I challenge think about this. Imagine a game (or actually run it) where there are no dice rolls and thus every chance of failure a dice roll represents is therefore always a success, or always a failure (those are your two choices if you take chance of failure out of the equation) and tell me if you really think that makes for a satisfying experience? Chance of failure is central to rpgs, and the very, very few who I recall tries to use a non-random based resolution methodology have never been popular. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Suspense in RPGs
Top