Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Suspense in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 7461644" data-attributes="member: 6698278"><p>For me, if you are playing a traditional swords and sorcery style game, then death is definitely one of the stakes. I mean how would the character if he really existed feel about it? He'd be worried about death a lot I think. For me that says it all because I want player character unity to the degree I can get it.</p><p></p><p>Now, on the flip side, there are a whole lot of things in life worth pursuing besides the avoidance of death. In fact a few are worth risking death. I know if someone were threatening my loved ones I would assuredly risk my life to save them. So it seems crazy to say the only stake is death. The stakes for me are identical to the stakes that actual character would have if he really existed in such a fantasy world. At least that is the goal. </p><p></p><p>And death only really means the end of your character during the first five or six levels. After that, you will pay and perhaps your character will suffer but the party will find a way to get you raised. </p><p></p><p>I want my games to be about good play. Good preparation, good strategy, and good tactics are all important to success. I want parties that exhibit such characteristics to survive more often and those that don't to survive less often. </p><p></p><p>I really don't see the argument here between everyone. Most games have death as a possibility. Most games also have a lot of other stakes besides death.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7461644, member: 6698278"] For me, if you are playing a traditional swords and sorcery style game, then death is definitely one of the stakes. I mean how would the character if he really existed feel about it? He'd be worried about death a lot I think. For me that says it all because I want player character unity to the degree I can get it. Now, on the flip side, there are a whole lot of things in life worth pursuing besides the avoidance of death. In fact a few are worth risking death. I know if someone were threatening my loved ones I would assuredly risk my life to save them. So it seems crazy to say the only stake is death. The stakes for me are identical to the stakes that actual character would have if he really existed in such a fantasy world. At least that is the goal. And death only really means the end of your character during the first five or six levels. After that, you will pay and perhaps your character will suffer but the party will find a way to get you raised. I want my games to be about good play. Good preparation, good strategy, and good tactics are all important to success. I want parties that exhibit such characteristics to survive more often and those that don't to survive less often. I really don't see the argument here between everyone. Most games have death as a possibility. Most games also have a lot of other stakes besides death. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Suspense in RPGs
Top