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General Tabletop Discussion
*TTRPGs General
Suspense in RPGs
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<blockquote data-quote="Emerikol" data-source="post: 7462203" data-attributes="member: 6698278"><p>Sure you want to make the stakes as interesting as possible. I think the suspense is on the risk of the big goal. So sure most groups assume if they can't pick the lock they will find another way. It's a minor roadblock so there is minor suspense. So the two competing sources of suspense in my games is survival and original goal achievement. The original goal is the point of the adventure. Those sorts of points can be anything that motivates real human beings. Avarice, revenge, love, renown, etc.. I think in most of my campaigns my players have a long term strategic goal of advancing and become more proficient in their chosen profession (class). </p><p></p><p></p><p>Have you ever been on a sports team? After a lose you move on because you can't change the outcome. Until you knew it was a loss a lot of suspense could have been happening.</p><p></p><p>So if you are raiding a lost tomb for an ancient treasure, you really want that treasure but if in the end it slips away that doesn't make the journey unsuspenseful.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7462203, member: 6698278"] Sure you want to make the stakes as interesting as possible. I think the suspense is on the risk of the big goal. So sure most groups assume if they can't pick the lock they will find another way. It's a minor roadblock so there is minor suspense. So the two competing sources of suspense in my games is survival and original goal achievement. The original goal is the point of the adventure. Those sorts of points can be anything that motivates real human beings. Avarice, revenge, love, renown, etc.. I think in most of my campaigns my players have a long term strategic goal of advancing and become more proficient in their chosen profession (class). Have you ever been on a sports team? After a lose you move on because you can't change the outcome. Until you knew it was a loss a lot of suspense could have been happening. So if you are raiding a lost tomb for an ancient treasure, you really want that treasure but if in the end it slips away that doesn't make the journey unsuspenseful. [/QUOTE]
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