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*TTRPGs General
Suspense in RPGs
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<blockquote data-quote="Aenghus" data-source="post: 7463149" data-attributes="member: 2656"><p>I find suspense is highly personal and what works for one person doesn't necessarily work for another. Fairly often referees get this wrong and their attempts to create suspense can fall flat for some or all of their players. What players care about in games varies hugely, which is one of the reasons DMing for random people is difficult. </p><p></p><p>Primarily unless the players want suspense in their game, attempting to create it may be a lot more difficult. Players who are primarily target or objective driven, whether that's hack and slash, loot, spotlight grabbing etc may not want suspense because suspense is often about the unknown and unknown variables increase the chance of failure. Players who want to succeed in game probably try to minimise the number of unknowns in the game and reduce suspense. </p><p></p><p>If you find this badwrongfun, well, not everyone wants suspense as a major component of their game just like not everyone wants drama, or PC death.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 7463149, member: 2656"] I find suspense is highly personal and what works for one person doesn't necessarily work for another. Fairly often referees get this wrong and their attempts to create suspense can fall flat for some or all of their players. What players care about in games varies hugely, which is one of the reasons DMing for random people is difficult. Primarily unless the players want suspense in their game, attempting to create it may be a lot more difficult. Players who are primarily target or objective driven, whether that's hack and slash, loot, spotlight grabbing etc may not want suspense because suspense is often about the unknown and unknown variables increase the chance of failure. Players who want to succeed in game probably try to minimise the number of unknowns in the game and reduce suspense. If you find this badwrongfun, well, not everyone wants suspense as a major component of their game just like not everyone wants drama, or PC death. [/QUOTE]
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