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<blockquote data-quote="Nytmare" data-source="post: 7465367" data-attributes="member: 55178"><p><strong>Goalposts and Strawmen: A Play in Three Acts</strong></p><p></p><p>Caliburn: It is a fact that a game without dice is a game where you only get to choose 100% success or 100% failure.</p><p></p><p>Me: I just played in a game with no dice where you get to choose something between success and a little bit of failure, all the way to failure, but with a little bit of success.</p><p></p><p>Caliburn: Yeah, but you can't possibly have found that satisfying.</p><p></p><p>Me: Yes, I found it satisfying.</p><p></p><p>Caliburn: Yeah, but it's not popular.</p><p></p><p>Me: But we weren't talking about whether or not it was popular?</p><p></p><p>Caliburn: And two Youtube D&D guys said they like D&D more.</p><p></p><p>Me: Yes?</p><p></p><p>Caliburn: So you're saying that me and the Youtube guys and everyone else who doesn't like your game are wrong?!</p><p></p><p>Me: Whowhat?</p><p></p><p><em>-fin-</em></p><p></p><p>What are you even arguing? I never said that diceless games were superior to dice-full games. I never stated what my personal preference was between them (I don't have one). I never suggested that people should prefer diceless, or that dicey games shouldn't be or aren't as popular. I never said that diceless games can't have the same kinds of results as a diced game. </p><p></p><p>I'm not sure what you're asking with regards to all those actions, but I'll try to take a swing at what a player might decide a result would look like in a pass to fail spectrum.</p><p></p><p>* You pick up the sword, but the shopkeeper notices you trying to steal it.</p><p></p><p>* You try to pick up the sword, but your opponent is faster and gets between you and it and tells you to yield.</p><p></p><p>* You successfully open the lock, but you trigger a trap.</p><p></p><p>* You fail to open the lock, but you know where you saw the key that would fit this lock.</p><p></p><p>* You chat with the barman, and even though you learn where the Duke is holding your friends captive, you don't notice the pickpocket making off with your coin pouch.</p><p></p><p>* You spot the thief, but she spots you too and your hopes of an ambush are dashed.</p><p></p><p>Do any of these answer your question?</p></blockquote><p></p>
[QUOTE="Nytmare, post: 7465367, member: 55178"] [b]Goalposts and Strawmen: A Play in Three Acts[/b] Caliburn: It is a fact that a game without dice is a game where you only get to choose 100% success or 100% failure. Me: I just played in a game with no dice where you get to choose something between success and a little bit of failure, all the way to failure, but with a little bit of success. Caliburn: Yeah, but you can't possibly have found that satisfying. Me: Yes, I found it satisfying. Caliburn: Yeah, but it's not popular. Me: But we weren't talking about whether or not it was popular? Caliburn: And two Youtube D&D guys said they like D&D more. Me: Yes? Caliburn: So you're saying that me and the Youtube guys and everyone else who doesn't like your game are wrong?! Me: Whowhat? [i]-fin-[/i] What are you even arguing? I never said that diceless games were superior to dice-full games. I never stated what my personal preference was between them (I don't have one). I never suggested that people should prefer diceless, or that dicey games shouldn't be or aren't as popular. I never said that diceless games can't have the same kinds of results as a diced game. I'm not sure what you're asking with regards to all those actions, but I'll try to take a swing at what a player might decide a result would look like in a pass to fail spectrum. * You pick up the sword, but the shopkeeper notices you trying to steal it. * You try to pick up the sword, but your opponent is faster and gets between you and it and tells you to yield. * You successfully open the lock, but you trigger a trap. * You fail to open the lock, but you know where you saw the key that would fit this lock. * You chat with the barman, and even though you learn where the Duke is holding your friends captive, you don't notice the pickpocket making off with your coin pouch. * You spot the thief, but she spots you too and your hopes of an ambush are dashed. Do any of these answer your question? [/QUOTE]
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