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<blockquote data-quote="Kahuna Burger" data-source="post: 1351173" data-attributes="member: 8439"><p>think you're missing the point of their plan. It seems from his intro that the Dm had set things up to show that it would take the efforts of an outside agency to bring the BBEG back to "life" - he wasn't just gonna wake up on his own. Having failed all reasonable and sane methods of destroying that which would bring him back, they decided to put him somewhere where it was highlly unlikely that other people would take the outside action needed to bring him back. Its actually a perfectly reasonable plan, especially if they kept the items needed for the transformation on their home plane, and continued to explore options for destroying them in their spare time. </p><p></p><p>The problem isn't that their plan was bad, it was that the players got the clear message that the DM had ONE idea for how the situation should be resolved RIGHT NOW. Even your implication that the Dm could bring the situation back to haunt them could go wrong, because next time he introduces some cheesy "force which will destroy anything" a player would go "cool, while we're at it, I toss in those problem gems so they can't ever be used... hey lets grab lich boy if we have time" and the poor DM would have to come up with some excuse for it not to work so they could eventually be punished for not doing it his way.</p><p></p><p>You can dress up railroading and call it "protecting the characters" but it won't stop the players from recognizing it as railroading, and losing interest in the game as a result. </p><p></p><p>PS, being blunt alone doesn't give your interpretation more weight than that of the person who actually expereinced it. And him "not liking it" also doen't make you right. So why not just phrase it as a different possible interpretation instead of trying to explain the 'truth' of a game interaction between people you never met?</p><p></p><p>kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1351173, member: 8439"] think you're missing the point of their plan. It seems from his intro that the Dm had set things up to show that it would take the efforts of an outside agency to bring the BBEG back to "life" - he wasn't just gonna wake up on his own. Having failed all reasonable and sane methods of destroying that which would bring him back, they decided to put him somewhere where it was highlly unlikely that other people would take the outside action needed to bring him back. Its actually a perfectly reasonable plan, especially if they kept the items needed for the transformation on their home plane, and continued to explore options for destroying them in their spare time. The problem isn't that their plan was bad, it was that the players got the clear message that the DM had ONE idea for how the situation should be resolved RIGHT NOW. Even your implication that the Dm could bring the situation back to haunt them could go wrong, because next time he introduces some cheesy "force which will destroy anything" a player would go "cool, while we're at it, I toss in those problem gems so they can't ever be used... hey lets grab lich boy if we have time" and the poor DM would have to come up with some excuse for it not to work so they could eventually be punished for not doing it his way. You can dress up railroading and call it "protecting the characters" but it won't stop the players from recognizing it as railroading, and losing interest in the game as a result. PS, being blunt alone doesn't give your interpretation more weight than that of the person who actually expereinced it. And him "not liking it" also doen't make you right. So why not just phrase it as a different possible interpretation instead of trying to explain the 'truth' of a game interaction between people you never met? kahuna Burger [/QUOTE]
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