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Suspension of Disbelief
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<blockquote data-quote="Kanegrundar" data-source="post: 2449323" data-attributes="member: 3913"><p>I don't have a problem with suspension of disbelief as long as things are coherent in the context of the game. However, there are things that bug the hell out of me while gaming:</p><p></p><p>Stupid character names (very prevalent in MMORPG's): I hate characters named Seymour Butts, XXX, or any variation of popular literature characters on clone characters (used to be Drizzt, but now is more Gimli and Legolas).</p><p></p><p>High level NPC's stealing the PC's thunder. I hate Deus Ex machinas like this (or in any form), leaves me feeling that the DM didn't think we could make it on our own. Live or die, let me try!!!</p><p></p><p>I hate every other barkeep or stablemaster being a retired adventurer. Why adventure when you can goad townspeople into a fight and take their stuff instead of the monsters? Why should you risk your neck, then the town librarian is a 20th level mage?</p><p></p><p>As to any DM making me read 400 some pages of non-gaming material for the game, I would kindly tell him he's crazy and then leave. IMO, anything more than 10-20 pages of setting information is too much. For a new player in an established campaign, it's a different story, but for a low-level game in which the PC's likely won't know much beyond basic facts and stories of the world around them, leave all the detail to come out during the sessions. </p><p></p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 2449323, member: 3913"] I don't have a problem with suspension of disbelief as long as things are coherent in the context of the game. However, there are things that bug the hell out of me while gaming: Stupid character names (very prevalent in MMORPG's): I hate characters named Seymour Butts, XXX, or any variation of popular literature characters on clone characters (used to be Drizzt, but now is more Gimli and Legolas). High level NPC's stealing the PC's thunder. I hate Deus Ex machinas like this (or in any form), leaves me feeling that the DM didn't think we could make it on our own. Live or die, let me try!!! I hate every other barkeep or stablemaster being a retired adventurer. Why adventure when you can goad townspeople into a fight and take their stuff instead of the monsters? Why should you risk your neck, then the town librarian is a 20th level mage? As to any DM making me read 400 some pages of non-gaming material for the game, I would kindly tell him he's crazy and then leave. IMO, anything more than 10-20 pages of setting information is too much. For a new player in an established campaign, it's a different story, but for a low-level game in which the PC's likely won't know much beyond basic facts and stories of the world around them, leave all the detail to come out during the sessions. Kane [/QUOTE]
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