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General Tabletop Discussion
*Pathfinder & Starfinder
Sustained effects and Delay/Ready
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<blockquote data-quote="KarinsDad" data-source="post: 4767081" data-attributes="member: 2011"><p>Per RAW, the Wizard could Ready to use the Sphere. No special rule needed.</p><p></p><p></p><p></p><p>Per RAW, the Wizard could Ready to use the Sphere. No special rule needed. The sphere would evaporate regardless when the Wizard's normal turn comes up when stunned.</p><p></p><p></p><p></p><p>I cannot think of a major abuse other than the fact that the Wizard gains not just the Ready standard action, but a move action after delaying as well by the Special Delay.</p><p></p><p>The Wizard can already do what you want him to do, he just can do it with a Ready action instead of a Delay action.</p><p></p><p></p><p>Personally, I think sustainable attack powers are too potent as is. Giving a PC yet another way to sustain and use them seems a bit overkill.</p><p></p><p></p><p>There are rules in the game system that are mutually exclusive. This is one example. The designers did not want any Delay cheese with sustainable powers and put an entire paragraph on it restricting it on page 288. This is totally understandable due to the power of sustainable attack powers. They understood that people would want to increase the duration of their sustain powers without using the minor (or move or standard) action to do so by delaying. So, they ruled that one cannot do both. It also makes the rules consistent if the PC has to use all of their actions in the same turn for delay.</p><p></p><p>But, the out is the Readied action. There one can (often) do both, but one is restricted.</p><p></p><p></p><p></p><p>Broken, probably not.</p><p></p><p>Potent, sure. In the case of Flaming Sphere, the Wizard not only gets to sustain the power, he gets to attack with it and then move it to attack some other foes at the start of their next turn. That's a free attack over core rules.</p><p></p><p>The Cleric with Spiritual Weapon could attack with it using his sustain minor, and then wait and see if his allies kill the bloodied foe. If they do not, he uses his Special Delay to both attack the foe and to use a move action before the foe's turn.</p><p></p><p>If they do kill the foe, he attacks a different foe and uses the move action to move the weapon to that foe, thus not having to use the move action first on the following turn.</p><p></p><p>So yeah, there is some cheese there. I'm sure that the extra move action can be used for other things like special powers, or merely moving away.</p><p></p><p></p><p>Effectively, what this does is it comes close to using a special delay instead of a ready action to gain an extra move action when using sustainable powers. Not identical, but close.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4767081, member: 2011"] Per RAW, the Wizard could Ready to use the Sphere. No special rule needed. Per RAW, the Wizard could Ready to use the Sphere. No special rule needed. The sphere would evaporate regardless when the Wizard's normal turn comes up when stunned. I cannot think of a major abuse other than the fact that the Wizard gains not just the Ready standard action, but a move action after delaying as well by the Special Delay. The Wizard can already do what you want him to do, he just can do it with a Ready action instead of a Delay action. Personally, I think sustainable attack powers are too potent as is. Giving a PC yet another way to sustain and use them seems a bit overkill. There are rules in the game system that are mutually exclusive. This is one example. The designers did not want any Delay cheese with sustainable powers and put an entire paragraph on it restricting it on page 288. This is totally understandable due to the power of sustainable attack powers. They understood that people would want to increase the duration of their sustain powers without using the minor (or move or standard) action to do so by delaying. So, they ruled that one cannot do both. It also makes the rules consistent if the PC has to use all of their actions in the same turn for delay. But, the out is the Readied action. There one can (often) do both, but one is restricted. Broken, probably not. Potent, sure. In the case of Flaming Sphere, the Wizard not only gets to sustain the power, he gets to attack with it and then move it to attack some other foes at the start of their next turn. That's a free attack over core rules. The Cleric with Spiritual Weapon could attack with it using his sustain minor, and then wait and see if his allies kill the bloodied foe. If they do not, he uses his Special Delay to both attack the foe and to use a move action before the foe's turn. If they do kill the foe, he attacks a different foe and uses the move action to move the weapon to that foe, thus not having to use the move action first on the following turn. So yeah, there is some cheese there. I'm sure that the extra move action can be used for other things like special powers, or merely moving away. Effectively, what this does is it comes close to using a special delay instead of a ready action to gain an extra move action when using sustainable powers. Not identical, but close. [/QUOTE]
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Sustained effects and Delay/Ready
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