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Sustenance - Tracked or Handwaved
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<blockquote data-quote="wingsandsword" data-source="post: 3422092" data-attributes="member: 14159"><p>I generally treat it as tracked strictly in the wilderness at low levels, but the higher the level or more civilized the area the more handwaved as the costs of eating becomes negligible and characters generally have more to worry about than how many Iron Rations are in their backpack.</p><p></p><p>Higher level characters have much more money (so buying rations is pocket change) and more storage space via bags of holding/handy haversacks/portable holes ect (so they can store a lot more rations), magic that can conjure up food, and usually at least one person in the party with a high Survival skill who can forage/hunt for the party, not to mention usually teleporting over the place so they don't have long voyages where resource accountability is less of an issue.</p><p></p><p>In civilized areas, food is more plentiful and easy to get. At generally any random inn or tavern a few copper can buy a cheap meal of bread, water, onions and turnips (1 sp for 1 day of poor meals by the SRD), so even poor characters can usually afford to eat at least as long as they are in civilized areas and have any money at all.</p><p></p><p>I might make an issue of it if something changes these assumptions (the PC's are in a dead-magic area where their food creation magic and magic items that store their food are inoperable) or if they somehow don't have their possessions and money, or something is seriously inflating the costs of food for some reason (like a famine) ect.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3422092, member: 14159"] I generally treat it as tracked strictly in the wilderness at low levels, but the higher the level or more civilized the area the more handwaved as the costs of eating becomes negligible and characters generally have more to worry about than how many Iron Rations are in their backpack. Higher level characters have much more money (so buying rations is pocket change) and more storage space via bags of holding/handy haversacks/portable holes ect (so they can store a lot more rations), magic that can conjure up food, and usually at least one person in the party with a high Survival skill who can forage/hunt for the party, not to mention usually teleporting over the place so they don't have long voyages where resource accountability is less of an issue. In civilized areas, food is more plentiful and easy to get. At generally any random inn or tavern a few copper can buy a cheap meal of bread, water, onions and turnips (1 sp for 1 day of poor meals by the SRD), so even poor characters can usually afford to eat at least as long as they are in civilized areas and have any money at all. I might make an issue of it if something changes these assumptions (the PC's are in a dead-magic area where their food creation magic and magic items that store their food are inoperable) or if they somehow don't have their possessions and money, or something is seriously inflating the costs of food for some reason (like a famine) ect. [/QUOTE]
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