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Sustenance - Tracked or Handwaved
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<blockquote data-quote="atomn" data-source="post: 3423719" data-attributes="member: 40154"><p>In the Ptolus game I'm in, our GM has been making us keep track of money spent on sustenance and I'm enjoying that dyanamic. Since we're all brand new immigrants and starting PCs with little starting money left over, I like that we can't just shell out money for weapons and equipment because we have to deal with urban survival (aka rent, food, etc.) It's helped to bring honest reactions as we and our PCs learned more about what it takes to live in the big city (i.e., "The Inn" seems like a great place to get a room but eventually we discover that it's like living in a hotel; that a few nights in the Inn is equivalent to a month in an apartment.) It also forces some of us which have no sponsors (like a priest would) to mercenary ourselves before we can focus on our personal goals. That's giving our group a good reason to adventure together and gives the GM the option of running a money earning dungeondelve or bodyguard job, or focus on the PC's goals. All in all, for me, it brings an aspect of realism to the game that lends itself to some additional roleplaying situations but thus far hasn't gotten so nitpicky that it slows the game. Although I can definitely see it becoming a hassle if we gain sufficient funds where cost of rent and food wouldn't matter anymore.</p></blockquote><p></p>
[QUOTE="atomn, post: 3423719, member: 40154"] In the Ptolus game I'm in, our GM has been making us keep track of money spent on sustenance and I'm enjoying that dyanamic. Since we're all brand new immigrants and starting PCs with little starting money left over, I like that we can't just shell out money for weapons and equipment because we have to deal with urban survival (aka rent, food, etc.) It's helped to bring honest reactions as we and our PCs learned more about what it takes to live in the big city (i.e., "The Inn" seems like a great place to get a room but eventually we discover that it's like living in a hotel; that a few nights in the Inn is equivalent to a month in an apartment.) It also forces some of us which have no sponsors (like a priest would) to mercenary ourselves before we can focus on our personal goals. That's giving our group a good reason to adventure together and gives the GM the option of running a money earning dungeondelve or bodyguard job, or focus on the PC's goals. All in all, for me, it brings an aspect of realism to the game that lends itself to some additional roleplaying situations but thus far hasn't gotten so nitpicky that it slows the game. Although I can definitely see it becoming a hassle if we gain sufficient funds where cost of rent and food wouldn't matter anymore. [/QUOTE]
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