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*TTRPGs General
Sustenance - Tracked or Handwaved
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<blockquote data-quote="Rothe" data-source="post: 3423801" data-attributes="member: 39813"><p>Tracked in wilderness/dungeon settings. I track encumbarance so it's more a matter fo how much they can carry. I pretty much assume they each carry a half liter of water on them, just in case they fall down a trap etc. (I also assume they do alot of other survival oriented things like always keeeping an eye on the ceiling).</p><p></p><p>I'm not too harsh on the starving, the adventurers being folks from a hardy rural society going a few days without food is not fun, but not really a detriment to their performance. </p><p></p><p>After the current adventure, I'm pretty sure they will carry more fancy foodstuffs, not to eat but trade. In a remote dungeon with no shops the best barter items they had (after weapons) were food and wine. After a lifetime of rat on a stick, old beef jerky is a gourmet feast. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I track arrows too, especially since I treat bows and crossbows as more powerful than in typical D&D.</p><p></p><p>I'm also not so hard on resupply. I assume that many PCs have some hunting or fishing in their background; others Druids, etc., know about edible plants, and many can fashion at least a crude arrow (-2 to hit) in a pinch.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3423801, member: 39813"] Tracked in wilderness/dungeon settings. I track encumbarance so it's more a matter fo how much they can carry. I pretty much assume they each carry a half liter of water on them, just in case they fall down a trap etc. (I also assume they do alot of other survival oriented things like always keeeping an eye on the ceiling). I'm not too harsh on the starving, the adventurers being folks from a hardy rural society going a few days without food is not fun, but not really a detriment to their performance. After the current adventure, I'm pretty sure they will carry more fancy foodstuffs, not to eat but trade. In a remote dungeon with no shops the best barter items they had (after weapons) were food and wine. After a lifetime of rat on a stick, old beef jerky is a gourmet feast. :) I track arrows too, especially since I treat bows and crossbows as more powerful than in typical D&D. I'm also not so hard on resupply. I assume that many PCs have some hunting or fishing in their background; others Druids, etc., know about edible plants, and many can fashion at least a crude arrow (-2 to hit) in a pinch. [/QUOTE]
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