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Suugestions for personality and rping tips of my wizard
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<blockquote data-quote="aboyd" data-source="post: 4626591" data-attributes="member: 44797"><p>Well, you have a lot of buff spells, so it would appear that you're going to be assisting in violence, even if you don't do damage directly yourself.</p><p></p><p>One build that is very effective but only if your DM goes with it, is the diplomacy build. Page 72 of the PHB shows how you can turn an attacking monster into a friendly one. You would need to get a 25 on a diplomacy check to make the monster indifferent. However, you'd take -10 to your roll because you'd be doing it in combat, as a full-round action. So you'd need a 35. To get there, you'd need a natural 20 + 15 points, which is easy to get by 3rd level. You could have 11 just from full ranks in it, plus being a half-elf, plus taking skill focus. Add in a buff or two and you could be at +18 or so, allowing you to get even lower than a natural 20 and still do it.</p><p></p><p>This potentially allows you to get through lots of encounters without combat. Technically you're getting past the monsters, so the DM might even award XP.</p><p></p><p>The problem is that most DMs I've ever worked with will not allow this. It's game breaking, especially once you get up to level 6 or 7. By then you can easily have +25 on your diplomacy rolls, and you're charming every monster in the dungeon into giving you their gold and sending you on your way with a sandwich.</p><p></p><p>A more sane DM might give you some room while also trying to be reasonable. For example, you have to speak the creature's language or it doesn't work. You can only influence those that do not have something more powerful behind them (for example, using diplomacy on that minotaur isn't going to work if he knows that he will be killed by the wizard for letting you pass -- his situational modifier to the roll might cause you to need a 50 just to change his attitude to "indifferent"). And monsters who ARE influenced might change their minds if they see you doing something untoward.</p><p></p><p>Anyway, I try to be a DM who allows this stuff to work. It should be a viable option in my games. But even with a power gamer who has optimized the heck out of it, I don't allow it to solve every problem. And for some, that makes the build seem useless. Your mileage may vary.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4626591, member: 44797"] Well, you have a lot of buff spells, so it would appear that you're going to be assisting in violence, even if you don't do damage directly yourself. One build that is very effective but only if your DM goes with it, is the diplomacy build. Page 72 of the PHB shows how you can turn an attacking monster into a friendly one. You would need to get a 25 on a diplomacy check to make the monster indifferent. However, you'd take -10 to your roll because you'd be doing it in combat, as a full-round action. So you'd need a 35. To get there, you'd need a natural 20 + 15 points, which is easy to get by 3rd level. You could have 11 just from full ranks in it, plus being a half-elf, plus taking skill focus. Add in a buff or two and you could be at +18 or so, allowing you to get even lower than a natural 20 and still do it. This potentially allows you to get through lots of encounters without combat. Technically you're getting past the monsters, so the DM might even award XP. The problem is that most DMs I've ever worked with will not allow this. It's game breaking, especially once you get up to level 6 or 7. By then you can easily have +25 on your diplomacy rolls, and you're charming every monster in the dungeon into giving you their gold and sending you on your way with a sandwich. A more sane DM might give you some room while also trying to be reasonable. For example, you have to speak the creature's language or it doesn't work. You can only influence those that do not have something more powerful behind them (for example, using diplomacy on that minotaur isn't going to work if he knows that he will be killed by the wizard for letting you pass -- his situational modifier to the roll might cause you to need a 50 just to change his attitude to "indifferent"). And monsters who ARE influenced might change their minds if they see you doing something untoward. Anyway, I try to be a DM who allows this stuff to work. It should be a viable option in my games. But even with a power gamer who has optimized the heck out of it, I don't allow it to solve every problem. And for some, that makes the build seem useless. Your mileage may vary. [/QUOTE]
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