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SVM for Warlocks?
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<blockquote data-quote="KarinsDad" data-source="post: 2079333" data-attributes="member: 2011"><p>More fair?</p><p></p><p>What happens to most other classes when they get grappled?</p><p></p><p>"They don't have a single ability that works at all in a grapple."</p><p></p><p>They tend to not be able to do anything else (with the exception of Monks) until they get out of the grapple. Grappling is the ultimate non-magical "prevent an opponent from doing anything by giving up most of your own actions" action.</p><p></p><p>Sure, medium level Wizards and Sorcerers or high level Bards can cast Dimension Door (or Teleport in the case of Wizards or Sorcerers) if they happen to have the spell and if they make their concentration roll. But, even these classes can typically only get that spell off in the first round of grapple. Normally, if you get to a second round of grapple, these classes are doomed anyway because the grappler will often pin them and prevent them from speaking.</p><p></p><p>And even with the Still Spell feat (which takes up a feat slot), only Sorcerers can take real advantage of it. It is not that good of a feat for other spell casters (dedicating a higher level spell slot just in case you are grappled).</p><p></p><p></p><p>Why would you want to make a special grappling exception for Warlocks?</p><p></p><p>Warlocks can perform Invocations all day long. That has to be balanced somehow.</p><p></p><p>You come up to a door. No problem. The Warlock will blast away at it until it is gone. Don't bother to worry about too many traps. For that matter, go through the wall instead of the door and you won't set off any traps on the door.</p><p></p><p>Warlocks have strengths and weaknesses just like other classes. Taking away one of their weaknesses is a mistake. IMO.</p><p></p><p></p><p>And if you think about it, Warlocks are more able to get out of a Grapple and especially a Pin than many Wizards or Sorcerers because they have a 3/4 BAB progression instead of a 1/2 BAB progression.</p><p></p><p>If a player of a Warlock in your campaign is worried about being grappled, you should suggest that he either take the Improved Unarmed Strike and Improved Grapple feats (two feats and Dex 13), or that he take a level of Monk to acquire Improved Grapple (must be lawful).</p><p></p><p>Or even save up for a Ring of Freedom of Movement.</p><p></p><p>There are current in game ways to minimize this issue for a Warlock without creating a house rule that neuters grappling. Personally, I think this is a non-issue (i.e. you are seeing a problem where one does not exist), just due to the number of times that a Warlock will be grappled in a game. Hardly ever. With a 3/4 BAB, he also has a good chance of getting his Attack of Opportunity in which prevents a grapple attempt anyway (unless his opponent has Improved Grapple).</p><p></p><p>But, if you do not see this as a problem for a Cleric or Druid who also have 3/4 BAB and almost all spells have a somatic component, you should not see this as a problem for a Warlock either since Warlocks fight with weapons as well as Clerics or Druids. IMO. Either grappling is unbalanced for nearly all classes, or it is not.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2079333, member: 2011"] More fair? What happens to most other classes when they get grappled? "They don't have a single ability that works at all in a grapple." They tend to not be able to do anything else (with the exception of Monks) until they get out of the grapple. Grappling is the ultimate non-magical "prevent an opponent from doing anything by giving up most of your own actions" action. Sure, medium level Wizards and Sorcerers or high level Bards can cast Dimension Door (or Teleport in the case of Wizards or Sorcerers) if they happen to have the spell and if they make their concentration roll. But, even these classes can typically only get that spell off in the first round of grapple. Normally, if you get to a second round of grapple, these classes are doomed anyway because the grappler will often pin them and prevent them from speaking. And even with the Still Spell feat (which takes up a feat slot), only Sorcerers can take real advantage of it. It is not that good of a feat for other spell casters (dedicating a higher level spell slot just in case you are grappled). Why would you want to make a special grappling exception for Warlocks? Warlocks can perform Invocations all day long. That has to be balanced somehow. You come up to a door. No problem. The Warlock will blast away at it until it is gone. Don't bother to worry about too many traps. For that matter, go through the wall instead of the door and you won't set off any traps on the door. Warlocks have strengths and weaknesses just like other classes. Taking away one of their weaknesses is a mistake. IMO. And if you think about it, Warlocks are more able to get out of a Grapple and especially a Pin than many Wizards or Sorcerers because they have a 3/4 BAB progression instead of a 1/2 BAB progression. If a player of a Warlock in your campaign is worried about being grappled, you should suggest that he either take the Improved Unarmed Strike and Improved Grapple feats (two feats and Dex 13), or that he take a level of Monk to acquire Improved Grapple (must be lawful). Or even save up for a Ring of Freedom of Movement. There are current in game ways to minimize this issue for a Warlock without creating a house rule that neuters grappling. Personally, I think this is a non-issue (i.e. you are seeing a problem where one does not exist), just due to the number of times that a Warlock will be grappled in a game. Hardly ever. With a 3/4 BAB, he also has a good chance of getting his Attack of Opportunity in which prevents a grapple attempt anyway (unless his opponent has Improved Grapple). But, if you do not see this as a problem for a Cleric or Druid who also have 3/4 BAB and almost all spells have a somatic component, you should not see this as a problem for a Warlock either since Warlocks fight with weapons as well as Clerics or Druids. IMO. Either grappling is unbalanced for nearly all classes, or it is not. [/QUOTE]
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