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General Tabletop Discussion
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SW and PHB classes--Equal, or Not?
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<blockquote data-quote="i3ullseye" data-source="post: 357840" data-attributes="member: 7384"><p>I think it depends on how the game is being run.....</p><p></p><p>In pure combat power, D&D is stronger at first, and then becomes less powerful overall. they can dish out the damage, but not avoid it as well. Now Star Wars starts off a bit lower key... sure they can buy bigger weapons, but in raw physicality they are weaker. But as they level they avoid the damage much better than the D&D classes are.</p><p></p><p>There is no wish spell in Star Wars.... this is a huge thing to consider. As D&D classes evolve, the magical classes becom much more powerful than the Star Wars classes, but the non-magical classes start to lag behind.</p><p></p><p>Why is this?</p><p></p><p>I think it is due to one inherent flaw in the core D&D system that other games have sought to fix. in Oriental Adventures you can be way more powerul than the typical D&D character. But they are fairly balanced. but a character from Star Wars, Farscape or Swashbuckling Adventures (one of the best D20 books EVER!) will eventually be superior. They all earn AC bonuses as they level.</p><p></p><p>the built in problem to D&D is that you continually get better with your attacks, and your spells get more powerful... but only he Monk gets better defensively as they level. Star Wars and Farscape scales up AC as you level. Swashbuckling scales it up, and adds feats that allow you to increase your AC with level. So the challenge stays consistent in those environments, but in D&D the mighty fighter can hit anything. but unless his equipment, or magic buddies, are good, he might still have a 19 or 23 AC.</p></blockquote><p></p>
[QUOTE="i3ullseye, post: 357840, member: 7384"] I think it depends on how the game is being run..... In pure combat power, D&D is stronger at first, and then becomes less powerful overall. they can dish out the damage, but not avoid it as well. Now Star Wars starts off a bit lower key... sure they can buy bigger weapons, but in raw physicality they are weaker. But as they level they avoid the damage much better than the D&D classes are. There is no wish spell in Star Wars.... this is a huge thing to consider. As D&D classes evolve, the magical classes becom much more powerful than the Star Wars classes, but the non-magical classes start to lag behind. Why is this? I think it is due to one inherent flaw in the core D&D system that other games have sought to fix. in Oriental Adventures you can be way more powerul than the typical D&D character. But they are fairly balanced. but a character from Star Wars, Farscape or Swashbuckling Adventures (one of the best D20 books EVER!) will eventually be superior. They all earn AC bonuses as they level. the built in problem to D&D is that you continually get better with your attacks, and your spells get more powerful... but only he Monk gets better defensively as they level. Star Wars and Farscape scales up AC as you level. Swashbuckling scales it up, and adds feats that allow you to increase your AC with level. So the challenge stays consistent in those environments, but in D&D the mighty fighter can hit anything. but unless his equipment, or magic buddies, are good, he might still have a 19 or 23 AC. [/QUOTE]
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