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SW and PHB classes--Equal, or Not?
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<blockquote data-quote="ZSutherland" data-source="post: 399345" data-attributes="member: 7638"><p>I agree with most everything Skywalker & i3ullseye said. My only discrepancies with Skywalker being:</p><p></p><p>1. True, no one gets really shoddy vitality in SW, but that one critical hit that goes straight to wound points (which don't ever increase unless your con goes up) can take you down fast. Your tech specialist or noble, for example who probably don't consider Con to be their most important stat , will have an average of 10 to 11 wound points even at 20th level. One good solid hit with a blaster, even from a lowly stormtrooper can drop them and this is true for most of the classes.</p><p></p><p>2. No one gets 2 + Int modifier skills in SW, but skills are also considerably more important in SW and it's a game setting where they would be easier to come by, given mass hi-speed transit and long range communication and multi-media tool not to mention a Basic language common to nearly everybody in the galaxy.</p><p></p><p>As for i3ullseye, I couldn't agree more. I've always thought it was a bit stupid that DND characters over time get phenomenal at dishing out damage in mass and such, but never get any better at avoiding it w/o equipment or magic considering that if you take any martial arts class except maybe jiujitsu, since it's techniques require you to get really close, the first thing they're likely to teach you is "Get out da way!"</p><p></p><p>Z</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 399345, member: 7638"] I agree with most everything Skywalker & i3ullseye said. My only discrepancies with Skywalker being: 1. True, no one gets really shoddy vitality in SW, but that one critical hit that goes straight to wound points (which don't ever increase unless your con goes up) can take you down fast. Your tech specialist or noble, for example who probably don't consider Con to be their most important stat , will have an average of 10 to 11 wound points even at 20th level. One good solid hit with a blaster, even from a lowly stormtrooper can drop them and this is true for most of the classes. 2. No one gets 2 + Int modifier skills in SW, but skills are also considerably more important in SW and it's a game setting where they would be easier to come by, given mass hi-speed transit and long range communication and multi-media tool not to mention a Basic language common to nearly everybody in the galaxy. As for i3ullseye, I couldn't agree more. I've always thought it was a bit stupid that DND characters over time get phenomenal at dishing out damage in mass and such, but never get any better at avoiding it w/o equipment or magic considering that if you take any martial arts class except maybe jiujitsu, since it's techniques require you to get really close, the first thing they're likely to teach you is "Get out da way!" Z [/QUOTE]
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