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SW: At what level should PCs be able to buy a ship?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 654683" data-attributes="member: 710"><p>I voted beyond 3rd, meaning probably never, but if you want it within a max. level 20 limit, probably beyond 10th.</p><p></p><p>If a character in Starwars is able to buy his own space craft, he could as well settle down, I think. </p><p></p><p>Well, the problem does also occur when you see D&D characters (why having magic items worth 200.000 gold pieces? 10.000 and you can live a nice life)</p><p></p><p>I used two approaches in my "Starfaring campaigns":</p><p>1) Starwars, before being revised</p><p>The charaters were assigned a ship they could grow accustomed and use nearly as if it was there own, though technically it wasn`t. Later they had enough money to buy their own ship, but this was probably "my fault" because they got to much money, I think... Though I am not sure about this. In Starwars, there is few to do with money - no cybernetics, no magic items...</p><p></p><p>2) (based on) Dragonstar</p><p>The characters captured an orcis space corvette whose crew went away raiding a primitive city, leaving back only a few guards. They never had to pay much for the ship, except some maintenance. They got some torpedos as payment for their job when they later helped freeing some (this time good ones) orc from a jail.</p><p></p><p>I figured a real problem with Starwars and money - if you give the characters to much to early, they have no real reason to go "adventuring".</p><p>But if they have few money at high levels (10+), some classes seem to be stupid - consider a Scroundel2/Noble8/Crimelord2 - he is already a real crimelord, but where is his organisation? Where are the smuggler ships that cause the "Resource Access"?</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 654683, member: 710"] I voted beyond 3rd, meaning probably never, but if you want it within a max. level 20 limit, probably beyond 10th. If a character in Starwars is able to buy his own space craft, he could as well settle down, I think. Well, the problem does also occur when you see D&D characters (why having magic items worth 200.000 gold pieces? 10.000 and you can live a nice life) I used two approaches in my "Starfaring campaigns": 1) Starwars, before being revised The charaters were assigned a ship they could grow accustomed and use nearly as if it was there own, though technically it wasn`t. Later they had enough money to buy their own ship, but this was probably "my fault" because they got to much money, I think... Though I am not sure about this. In Starwars, there is few to do with money - no cybernetics, no magic items... 2) (based on) Dragonstar The characters captured an orcis space corvette whose crew went away raiding a primitive city, leaving back only a few guards. They never had to pay much for the ship, except some maintenance. They got some torpedos as payment for their job when they later helped freeing some (this time good ones) orc from a jail. I figured a real problem with Starwars and money - if you give the characters to much to early, they have no real reason to go "adventuring". But if they have few money at high levels (10+), some classes seem to be stupid - consider a Scroundel2/Noble8/Crimelord2 - he is already a real crimelord, but where is his organisation? Where are the smuggler ships that cause the "Resource Access"? Mustrum Ridcully [/QUOTE]
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SW: At what level should PCs be able to buy a ship?
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