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SW GMs - Beat this...
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<blockquote data-quote="Hannibal King" data-source="post: 2429354" data-attributes="member: 27632"><p>Hi guys. I was playing the Jedi in that campaign and well...you should have seen that picture of Jessica Alba! I should have got a Dark Side point just for what I was thinking at the time ;-)</p><p>Honestly the GM wanted to run a DS campaign so I just went with the flow. It was quite obvious that resisting it would have gotten us killed since the very next adventure involved joining and working for the Sith. Plus the other two players, the 'bodyguards', were Mandolorians with several DSPs each. I never had a chance, so why fight it right?</p><p>Alas that campaign came to a crashing end when we had this ridiculously long combat involving dozens upon dozens of Thugs being cut down by my Jedi in a narrow corridor.... which brings me to a recent SW game run by our other 'former' GM in which we had a 5 hour long combat - real time that is! Once again Jedi, lots of Thugs and a narrow corridor.</p><p></p><p>Just a friendly bit of advice to all the GMs out there, just cause you GM some great games don't think for a moment that your players may pick up something from your GMing style and apply it when they GM. It doesn't happen.</p><p>5 straight hours of rolling dice with no plot or interaction! Still have nightmares about it....<shudder></p><p>HK</p></blockquote><p></p>
[QUOTE="Hannibal King, post: 2429354, member: 27632"] Hi guys. I was playing the Jedi in that campaign and well...you should have seen that picture of Jessica Alba! I should have got a Dark Side point just for what I was thinking at the time ;-) Honestly the GM wanted to run a DS campaign so I just went with the flow. It was quite obvious that resisting it would have gotten us killed since the very next adventure involved joining and working for the Sith. Plus the other two players, the 'bodyguards', were Mandolorians with several DSPs each. I never had a chance, so why fight it right? Alas that campaign came to a crashing end when we had this ridiculously long combat involving dozens upon dozens of Thugs being cut down by my Jedi in a narrow corridor.... which brings me to a recent SW game run by our other 'former' GM in which we had a 5 hour long combat - real time that is! Once again Jedi, lots of Thugs and a narrow corridor. Just a friendly bit of advice to all the GMs out there, just cause you GM some great games don't think for a moment that your players may pick up something from your GMing style and apply it when they GM. It doesn't happen. 5 straight hours of rolling dice with no plot or interaction! Still have nightmares about it....<shudder> HK [/QUOTE]
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