Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
SW GMs - Beat this...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 2430285" data-attributes="member: 14159"><p>Y'know, it's generally good form in Star Wars GM'ing to tell a player "if you do that, you'll get a Dark Side Point.", and not just start handing them out.</p><p></p><p>The player was definitely highly questionable, but I wouldn't give as many DSP's. I wouldn't have given a DSP to non-Force Sensitive character for not running into a burning building, despite cries of help, that requires extreme bravery on it's own. I would more likely reward the character who actually ran in with a Force Point. </p><p></p><p>As for killing the two bothan saboteurs without trying to negotiate, how often in the movies do you see them walk up to obvious goons and start negotiating, and get a dark side point for just shooting. "Aggressive Negotiations" as Anakin would call it (not the best role model for avoiding DSP's, but the point stands). If they surrendered, or were fleeing, or were obvious noncombattants (Bothan demolition experts in the employ of a Hutt who are stealing a speeder aren't noncombattants) then a DSP would be warranted, otherwise it's just being aggressive (but not vicious).</p><p></p><p>I would never give a Jedi a DSP for deflecting blaster shots. If the bothans had just stopped shooting and fled, they could have lived. Jedi deflecting blasters is using the aggression of somebody else against them.</p><p></p><p>Maybe it's my d6 Star Wars heritage speaking, but Force Sensitive characters are held to a pretty high standard of moral behavior, while non Force Sensitive characters have to do some pretty heinous things to get a DSP, it isn't clear until late in the story this is even a FS character. Also, just acting in rage and anger isn't grounds for a Dark Side Point unless they are Force Sensitive, and then they generally have to be actually using the Force. </p><p></p><p>By the way, this isn't the fastest falls to the Dark Side I've ever seen, but I've seen one that was really fast (they used the old d6 Star Wars).</p><p></p><p>A new player playing a force sensitive smuggler (d6 SW), I warn the player up front that being a FS character carries a high moral weight, that being a smuggler may be incompatible with, but the player wanted Luke and Han rolled up in one package. So, I gave the player the conundrum at his first game that he had to smuggle some wookiee slaves (in fortified chains with stun collars) from Kashyyyk to some mining world (smuggling to avoid Imperial taxation on slaves). I was hoping he'd have a Han moment and free the wookiees, so he could have a wookiee sidekick and be heroic. The player dutifully and produly did the task, ignoring the angry/mournful cries of the wookiee slaves or doing anything to help them, so he got a DSP from that not 10 minutes into the game (I warned him "slaving is a very morally questionable act, do you want to proceed." His reply "It's my job". Welcome to one DSP). So, once he arrives at the mining planet, he decides he needs a better blaster pistol, and some more credits, so he decides to start stalking the streets looking for somebody rich to mug. I then warn him that being a mugger and blasting some random passerby to take their money isn't a good thing, his reply "I do it all the time in D&D". I warn him <i>again</i> that this is not a good act. I recall his reply "It's what adventurers do, blam!" A second DSP. Now, in d6 Star Wars it was a lot easier to fall to the Dark Side, every time you got a DSP you had to roll a d6, and if you rolled under your total number of points, you fell on the spot. Thus, you had a 1:6 chance of falling at just 2 DSP, so when he got his second DSP he had to roll a d6, and up came the one. I told him his character had fallen to the Dark Side, and was no longer suitable as a PC. He got indignant that I was being unfair, that nobody could ever be so much of a "goody two shoes" to not be a darksider, it wasn't fair that I didn't let him be a PC after falling to the Dark Side, and he wasn't going to play in my games again, he said he'd go back to D&D. Good riddance.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2430285, member: 14159"] Y'know, it's generally good form in Star Wars GM'ing to tell a player "if you do that, you'll get a Dark Side Point.", and not just start handing them out. The player was definitely highly questionable, but I wouldn't give as many DSP's. I wouldn't have given a DSP to non-Force Sensitive character for not running into a burning building, despite cries of help, that requires extreme bravery on it's own. I would more likely reward the character who actually ran in with a Force Point. As for killing the two bothan saboteurs without trying to negotiate, how often in the movies do you see them walk up to obvious goons and start negotiating, and get a dark side point for just shooting. "Aggressive Negotiations" as Anakin would call it (not the best role model for avoiding DSP's, but the point stands). If they surrendered, or were fleeing, or were obvious noncombattants (Bothan demolition experts in the employ of a Hutt who are stealing a speeder aren't noncombattants) then a DSP would be warranted, otherwise it's just being aggressive (but not vicious). I would never give a Jedi a DSP for deflecting blaster shots. If the bothans had just stopped shooting and fled, they could have lived. Jedi deflecting blasters is using the aggression of somebody else against them. Maybe it's my d6 Star Wars heritage speaking, but Force Sensitive characters are held to a pretty high standard of moral behavior, while non Force Sensitive characters have to do some pretty heinous things to get a DSP, it isn't clear until late in the story this is even a FS character. Also, just acting in rage and anger isn't grounds for a Dark Side Point unless they are Force Sensitive, and then they generally have to be actually using the Force. By the way, this isn't the fastest falls to the Dark Side I've ever seen, but I've seen one that was really fast (they used the old d6 Star Wars). A new player playing a force sensitive smuggler (d6 SW), I warn the player up front that being a FS character carries a high moral weight, that being a smuggler may be incompatible with, but the player wanted Luke and Han rolled up in one package. So, I gave the player the conundrum at his first game that he had to smuggle some wookiee slaves (in fortified chains with stun collars) from Kashyyyk to some mining world (smuggling to avoid Imperial taxation on slaves). I was hoping he'd have a Han moment and free the wookiees, so he could have a wookiee sidekick and be heroic. The player dutifully and produly did the task, ignoring the angry/mournful cries of the wookiee slaves or doing anything to help them, so he got a DSP from that not 10 minutes into the game (I warned him "slaving is a very morally questionable act, do you want to proceed." His reply "It's my job". Welcome to one DSP). So, once he arrives at the mining planet, he decides he needs a better blaster pistol, and some more credits, so he decides to start stalking the streets looking for somebody rich to mug. I then warn him that being a mugger and blasting some random passerby to take their money isn't a good thing, his reply "I do it all the time in D&D". I warn him <i>again</i> that this is not a good act. I recall his reply "It's what adventurers do, blam!" A second DSP. Now, in d6 Star Wars it was a lot easier to fall to the Dark Side, every time you got a DSP you had to roll a d6, and if you rolled under your total number of points, you fell on the spot. Thus, you had a 1:6 chance of falling at just 2 DSP, so when he got his second DSP he had to roll a d6, and up came the one. I told him his character had fallen to the Dark Side, and was no longer suitable as a PC. He got indignant that I was being unfair, that nobody could ever be so much of a "goody two shoes" to not be a darksider, it wasn't fair that I didn't let him be a PC after falling to the Dark Side, and he wasn't going to play in my games again, he said he'd go back to D&D. Good riddance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
SW GMs - Beat this...
Top